Total warriors from this arena = 1229

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DM 036 Newsletter
DUEL 2 NEWSLETTER

Date   : 08/20/2026    Duedate: 09/02/2026

JHANS ARENA

DM 36    TURN 1026

This Week's Top Honors

THE DUELMASTER IS

MCLXJD
2417 BOURBON ST (700)
(36-8746) [10-0-1,134]

Chartered Recognition Leader   Unchartered Recognition Leader

MCLXJD                         STEVE
2417 BOURBON ST (700)          MINECRAFT (704)
(36-8746) [10-0-1,134]         (36-8853) [3-2-0,46]

Popularity Leader              This Week's Favorite

SONJA                          LAVITROS
EMU'S STRAIN (702)             WOLF AND MAN (701)
(36-8815) [19-18-1,99]         (36-8914) [8-3-0,78]

THE CURRENT TOP TEAM

WOLF AND MAN (701)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WOLF AND MAN (701)            68 
2. DARK ABUNDANCE (695)          19    PHILANTHROPISTS 2 (624)
3. 2417 BOURBON ST (700)         10    Unchartered Team
4. MINECRAFT (704)               9  
5. NEON KNIGHTS (680)            9     MINECRAFT (704)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 PHILANTHROPISTS 2 (624)   23  15  1 60.5   1/ 3 WOLF AND MAN (701)        9  3 0
 2- 2 SPIRIT TOTEMS (487)       18  13  1 58.1   2/ 2 DARK ABUNDANCE (695)      9  6 1
 3/ 6 2417 BOURBON ST (700)     10   9  1 52.6   3/ 1 THE WHISPERS (706)        9  6 0
 4/ 4 NEON KNIGHTS (680)       122 119  4 50.6   4/ 4 NEON KNIGHTS (680)        7  3 0
 5- 3 CLAN BATTLEAXE II (550)  281 276 12 50.4   5/ 5 EMU'S STRAIN (702)        6  8 0
 6/ 8 WOLF AND MAN (701)        73  72  7 50.3   6/ 8 TANKS FOR NOTHIN' (697)   4  9 3
 7/ 5 DARK ABUNDANCE (695)     203 204  2 49.9   7/11 2417 BOURBON ST (700)     3  1 0
 8/ 7 THE WHISPERS (706)        64  66  1 49.2   8- 6 CLAN BATTLEAXE II (550)   2  1 0
 9- 9 IRON TIGERS (484)        166 175 17 48.7   9-12 SPIRIT TOTEMS (487)       1  0 0
10/10 CLAN BATTLEAXE (347)     154 171  7 47.4  10-10 OXY MORONS II (698)       1  0 0
11/12 TANKS FOR NOTHIN' (697)   85 130  7 39.5  11/13 PHILANTHROPISTS 2 (624)   1  2 0
12/11 EMU'S STRAIN (702)        94 144  5 39.5  12/14*MINECRAFT (704)           1  3 0
13-13 OXY MORONS II (698)       14  36  3 28.0  13/ 7 CLAN BATTLEAXE (347)      1  4 1
14/14*MINECRAFT (704)            4  11  0 26.7  14- 9 IRON TIGERS (484)         1  9 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

                                      EXCLUSIVE!
        JHANS HERALD-TIMES HAS EXCLUSIVE INTERVIEW WITH THE REAL DUELMASTER!!

In one of the most unique events in recent memory, Jhans has controversy at the top of 
the local Arena! In case you have been hiding under a boulder or completely 
incapacitated for the last few days, you may have missed that our sitting Duelmaster, 
Bladedancer, has now moved on to the Isle (or retirement or whatever he chooses to do 
as a new Lord Protector. For our exclusive interview with Bladedancer's personal 
assistant, see page four!) Halonor got pulled to try to take the throne, but that did 
not happen since Bladedancer instead demonstrated why the Isle gave him the call! Thus 
the next criteria for claiming the throne is the Recognition system after this round's 
fights... And this is where things got interesting!

Dreamsinger and MCLXJD paired off in what appeared to be a sure thing for those who 
like dreams, but instead the bourbon showed its kick! Surely our Duelmaster was 
crowned... but wait! Another pair took to the sands...

Saint-Chamond strode into the arena on one side and Plumcatcher entered from the 
other. Both showed a focus and determination this humble reporter has NEVER seen 
before! Proprieties were observed and then the fight was on! And then it was done. I 
have been assured that the target was not the head, but Saint-Chamond had opportunity 
and took it. Regrettably, Saint-Chamond's strikes left a new corpse for the Neon 
Necromancer to add to his undead army.

A wave of silence started near those who gathered to celebrate the Neon Knights this 
glorious day as the gore soaked into the sands under Plumcatcher's lifeless body. In 
other areas of the stands, scattered applause and eager conversations created a slight 
buzz. But Saint-Chamond is not the most popular warrior, so the death seemed most 
relevant.

This reporter would learn (from a source other reporters would kill to gain!) that 
within the suite where the commission watches the fight, a furor of discussion quickly 
turned into a heated argument! The fight was too short to warrant a significant 
recognition jump, argued one commissioner. Saint-Chamond not only defeated Plumcatcher 
handily, but killed the warrior, was the primary counter argument. In the end, the 
discussion was tabled as fights continued.

Incidentally, did anyone else see Whippet totally destroy Black Orc?! Wow! My contact 
tells me that was a very unpopular result for the commissioners. Apparently something 
about the Orc makes resurrecting him extremely time consuming and thus REALLY 
expensive!

Anyway, most of the other fights were fairly simple for the commissioners to reach 
their decisions about and the arguments raged about the Saint-Chamond fight. Finally, 
this was the last decision and night had truly fallen. Ultimately a decision was 
made...

And wouldn't you know it, those lily-livered no accounts basically refused to answer 
the true question, giving enough recognition so that we have 2 slashers sitting atop 
the recognition ranks! 

So why do I say Saint-Chamond is the true Duelmaster? 

That's simple! I mean really, what do you want from a Duelmaster? You want drama! You 
want competence! You want blood!

Surely the act of taking the throne by slaying another warrior defines these qualities 
most! (Besides, the manager of Tanks for Nothin' said I could have an exclusive only 
if I made it clear that their warrior was obviously the Duelmaster, so...)

Oh, and the Duelmaster, the TRUE DUELMASTER, says, "She's excited, thrilled, and stuff 
like that and a reign of majestic domination has now begun..." 
Well, something like that. Candidly, her comments weren't terribly original and I 
didn't take many notes on that part. Anyway, there was a party to celebrate her 
ascension to the throne a few nights ago. I saw a lot of people there, but, to be 
honest, I think most of them were there for the free drinks and to talk to Whippet 
about his fight under the torches.

Alright, got to go now. Word is the Duelmasters' throne room is closed until at least 
the next round of fights so... (need to write a good ending blurb here)

*** Editor's note: This write up was found in Nenta Gest's room after his body was 
found. Investigations into his death are ongoing, but in order to honor his memory, 
the text of his final story has been left unedited. 

In other news, please keep an eye out for a new series of pieces which yours truly 
will be writing which will be under a section we will be calling The Commissioner's 
Box: Insights from the Top!

                                      SPY REPORT

Back when I was scouting the border roads, my captain used to say, "Never mistake a 
quiet trail for a safe one." His point was simple. The enemy does not have to be 
visible to be dangerous, and the moment you start believing you have everything under 
control is usually when something unpleasant comes out of the trees.

MCLXJD might understand that lesson better than most. Saint-Chamond challenged him for 
the throne this turn and got devastated in a single minute. That leaves the fighter 
from 2417 Bourbon St undefeated at 10-0-1 and still sitting comfortably atop Jhans. 
Comfortably is a dangerous word in an arena, though. Vasilko and Syan-Lin are both 
waiting just below him, and neither strikes me as the patient sort.

Wolf and Man had the strongest overall turn at 4-1 and moved into the top-team 
position. Lavitros accounted for part of that success by viciously putting down Little 
Willie in four minutes, while Kiori defeated Murmurio and Wrugy tore through Fern in a 
single bloody minute. Halonor was the lone stumble, losing a hard five-minute fight to 
Syan-Lin. A good patrol does not require every soldier to win his skirmish. It 
requires the unit to keep moving. Wolf and Man did that.

The bloodfeud between Neon Knights and Dark Abundance ended decisively. Dreamsinger 
came after Triekel for Witherbrand's death and overpowered him in one minute. The debt 
is paid, at least by arena custom, and Dreamsinger now leaves Jhans for the Advanced 
Arenas. That is a clean ending to an ugly piece of business. Not every feud gets one.

The Dark Arena was less forgiving. Bogdon Ro fell to the Bandit Prince, while Dame and 
DA1 also failed to return. Whippet, however, walked in at 16-29-2 and came back out 
after butchering the Kobold Enforcer. I have seen soldiers with better records panic 
when the line broke, and worse ones somehow become exactly what you need when there's 
nowhere left to retreat. Whippet chose the second path.

And that brings me back to my old captain's lesson. Jhans looks settled at the moment. 
MCLXJD owns the throne. Wolf and Man are riding high. Vasilko handled Sapphire easily, 
Sonja crushed Silens, and several young warriors are beginning to find their footing. 
But a veteran learns to distrust anything that looks settled. The next challenge is 
already being written somewhere; the next bloodfeud is waiting for a spark, and 
someone who thinks he has found an easy trail is about to learn why scouts look twice. 
Keep your eyes open, Jhans.

                                          -- Mira Kelvaren
                                             Reporter on the Sands

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MCLXJD 8746               SL 10   0  1 134         2417 BOURBON ST (700)     

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 VASILKO 8816              ST  8   2  1 126         DARK ABUNDANCE (695)      
 SYAN-LIN 8783             TP 22  11  0 112         DARK ABUNDANCE (695)      
 SONJA 8815                PS 19  18  1  99         EMU'S STRAIN (702)        
 HALONOR 8860              PL 11   9  0  97         WOLF AND MAN (701)        
 SAINT-CHAMOND 8666        SL 21  25  1  93         TANKS FOR NOTHIN' (697)   
-VARKOS 8865               BA 14  15  1  92         CLAN BATTLEAXE (347)      

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-FAME 8875                 TP 20   7  0  87         CLAN BATTLEAXE II (550)   
 KIORI 8915                PL  9   1  0  86         WOLF AND MAN (701)        
 WHIPPET 8668              SL 17  29  3  83         TANKS FOR NOTHIN' (697)   
 LITTLE WILLIE 8667        TP 18  28  0  82         TANKS FOR NOTHIN' (697)   
-HADOR 8234                ST 12   6  0  79         IRON TIGERS (484)         
 LAVITROS 8914             ST  8   3  0  78         WOLF AND MAN (701)        
 MURMURIO 8890             ST 12  15  1  77         THE WHISPERS (706)        
-MAZRIM 5911               WS 20  10  0  76         IRON TIGERS (484)         
 SAPPHIRE 8866             AB 18  13  0  75         CLAN BATTLEAXE (347)      
 SILENS 8891               BA 15  12  0  73         THE WHISPERS (706)        

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-CLEVER FOOL 8723          LU  6   6  2  64         OXY MORONS II (698)       
 BOB SEMPLE 8839           PR 10  22  1  62         TANKS FOR NOTHIN' (697)                  *
-STINGRAY 5375             PL  9   6  0  62         SPIRIT TOTEMS (487)       
 WRUGY 8916                SL  6  10  3  62         WOLF AND MAN (701)        

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-AVERAGE JOE 8862          PL 11  18  1  52         CLAN BATTLEAXE II (550)   
 SUBROSA 8968              LU  6   3  0  51         THE WHISPERS (706)        
 PYROSTAT 8951             ST  5   2  0  50         WOLF AND MAN (701)        
-DEWCLAW 6100              AB 11  12  0  47         IRON TIGERS (484)         
 STUMBLE STALKER 7497      PR  8   6  0  47         PHILANTHROPISTS 2 (624)   
 STEVE 8853                PS  3   2  0  46         MINECRAFT (704)           
 FERN 8930                 WS  8   9  1  40         EMU'S STRAIN (702)        

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-CUTTER 8971               ST  5   2  2  27         CLAN BATTLEAXE (347)      
 INDIANA BOY 8981          LU  2   3  0  26         EMU'S STRAIN (702)        

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TRIEKEL 8958              BA  2   2  1  23         DARK ABUNDANCE (695)      
 GODBLINDER 8988           LU  2   0  0  23         NEON KNIGHTS (680)        
 CIPHROS 8985              TP  4   0  0  21         THE WHISPERS (706)                       *
 HOLLYSTONE 8967           PS  3   6  0  20         EMU'S STRAIN (702)        
 NYXARIS 8986              TP  3   1  0  16         THE WHISPERS (706)        
 BOC HACKSCORN 8950        PL  1   2  0   9         DARK ABUNDANCE (695)      
-ARLEN 8980                    1   2  0   5         IRON TIGERS (484)                        [AB-BA-LU]
 BIG WILLIE 8990               0   1  0   4         TANKS FOR NOTHIN' (697)                  [BA-LU-PL-ST]
-JIROE 8976                AB  0   4  0   4         IRON TIGERS (484)                        *

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BOGDON RO 8918          4  9 0 DARK ABUNDANCE 695   BANDIT PRINCE         1026 NONE
KOBOLD ENFORCER         0  0 0 DARK ARENA           WHIPPET 8668          1026 NONE
DAME 8995               0  1 0 EMU'S STRAIN 702     SHEWISH GIANT         1026 NONE
RIPOSTE MAGNET 8984     1  1 0 EMU'S STRAIN 702     CUTTER 8971           1024  
DA1 8996                0  1 0 MINECRAFT 704        STONE GOLEM           1026 NONE
PLUMCATCHER 8902       11  5 0 NEON KNIGHTS 680     SAINT-CHAMOND 8666    1025  
WITHERBRAND 8987        0  1 0 NEON KNIGHTS 680     TRIEKEL 8958          1025 JUST REVENGED
TENEBRAX 8888          11 12 0 THE WHISPERS 706     LL HOSTESS 8872       1022 NONE

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
VEILYN 8979             0  1 0 THE WHISPERS 706     CUTTER 8971           1022 NOT REVENGED

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

WHIPPET butchered KOBOLD ENFORCER in a crowd pleasing 1 minute Dark Arena fight.
BOGDON RO was savagely slain by BANDIT PRINCE in a 2 minute brutal Dark Arena melee.
DAME was slain by SHEWISH GIANT in a 2 minute Dark Arena duel.
DA1 was butchered by STONE GOLEM in a 1 minute Dark Arena contest.
DREAMSINGER overpowered TRIEKEL in a 1 minute one-sided Bloodfeud fight.
SAINT-CHAMOND was devastated by MCLXJD in a 1 minute uneven Challenge Title brawl.
SILENS was overpowered by SONJA in a 1 minute bloody one-sided Challenge struggle.
SAPPHIRE was handily defeated by VASILKO in a 1 minute uneven Challenge fight.
MURMURIO lost to KIORI in a popular 1 minute expert's duel.
HALONOR slimly lost to SYAN-LIN in a popular 5 minute brutal veteran's duel.
LITTLE WILLIE was viciously subdued by LAVITROS in a exciting 4 minute veteran's bout.
SUBROSA slimly lost to BOB SEMPLE in a exciting 5 minute brutal mismatched conflict.
FERN was devastated by WRUGY in a crowd pleasing 1 minute gory mismatched bout.
PYROSTAT vanquished AMBITIOUS GUARD in a 1 minute mismatched bout.
STEVE vanquished HOLLYSTONE in a 2 minute one-sided fray.
STUMBLE STALKER bested INDIANA BOY in a 3 minute master vs. novice brawl.
BOC HACKSCORN was narrowly defeated by GODBLINDER in a 4 minute novice's match.
CIPHROS defeated BIG WILLIE in a crowd pleasing 3 minute amateur's conflict.
NYXARIS overpowered PERSISTENT BEGGAR in a monotonous 5 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  5         STRIKING ATTACK   44 -  25 -  2      64  |
|SLASHING ATTACK                  4         SLASHING ATTACK   27 -  25 -  6      52  |
|TOTAL PARRY                      4         LUNGING ATTACK    18 -  17 -  1      51  |
|PARRY-LUNGE                      4         PARRY-LUNGE       20 -  19 -  1      51  |
|LUNGING ATTACK                   4         TOTAL PARRY       16 -  16 -  0      50  |
|PARRY-STRIKE                     3         PARRY-STRIKE      12 -  12 -  0      50  |
|BASHING ATTACK                   3         WALL OF STEEL     13 -  15 -  0      46  |
|PARRY-RIPOSTE                    2         AIMED BLOW        27 -  36 -  1      43  |
|AIMED BLOW                       2         PARRY-RIPOSTE     14 -  20 -  0      41  |
|WALL OF STEEL                    1         BASHING ATTACK    11 -  18 -  2      38  |

Turn 1026 was great if you    Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      2 -  0     PARRY-LUNGE        1 -  3         3  SLASHING ATTACK
SLASHING ATTACK    3 -  1     LUNGING ATTACK     1 -  3         3  TOTAL PARRY    
TOTAL PARRY        3 -  1     BASHING ATTACK     0 -  3         2  PARRY-LUNGE    
PARRY-STRIKE       2 -  1     WALL OF STEEL      0 -  1         1  STRIKING ATTACK
STRIKING ATTACK    3 -  2                                       1  PARRY-STRIKE   
AIMED BLOW         1 -  1                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  MCLXJD 8746                10   0  1  134 2417 BOURBON ST (700)
STRIKING ATTACK  VASILKO 8816                8   2  1  126 DARK ABUNDANCE (695)
TOTAL PARRY      SYAN-LIN 8783              22  11  0  112 DARK ABUNDANCE (695)
PARRY-STRIKE     SONJA 8815                 19  18  1   99 EMU'S STRAIN (702)
PARRY-LUNGE      HALONOR 8860               11   9  0   97 WOLF AND MAN (701)
AIMED BLOW       SAPPHIRE 8866              18  13  0   75 CLAN BATTLEAXE (347)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   SILENS 8891                15  12  0   73 THE WHISPERS (706)
LUNGING ATTACK   SUBROSA 8968                6   3  0   51 THE WHISPERS (706)
PARRY-RIPOSTE    STUMBLE STALKER 7497        8   6  0   47 PHILANTHROPISTS 2 (624)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SONJA 8815.  The most popular warrior this turn was 
LAVITROS 8914.  The ten other most popular fighters were BIG WILLIE 8990, GODBLINDER 
8988, HALONOR 8860, SUBROSA 8968, SYAN-LIN 8783, BOB SEMPLE 8839, WHIPPET 8668, STEVE 
8853, INDIANA BOY 8981, and BOGDON RO 8918.

The least popular fighter this week was NYXARIS 8986.  The other ten least popular 
fighters were HOLLYSTONE 8967, SAINT-CHAMOND 8666, TRIEKEL 8958, DA1 8996, FERN 8930, 
SAPPHIRE 8866, SILENS 8891, CIPHROS 8985, STUMBLE STALKER 7497, and PYROSTAT 8951.

The following warriors have traveled to AD after fighting this turn:

DREAMSINGER (36-8439) NEON KNIGHTS (680)

                         BLOODGAMES 2026 -- corrected (dates)

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in September. We also plan our usual Bloodgames arenas at the winter and 
summer Face-to-Face tournaments.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style Bloodgames  Turn 1 is due by Fri at 9pm at the hotel
  (Winter: DM 96, Summer: DM 98) Turns process with the tournament 
                                 Strategy changes allowed, bloodfeud challenges only 

  Mail-in style Bloodgames       Turn 1 is by Sat at 9pm at the hotel
  (Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
                                 No strategy changes; all ten rounds process one
                                 after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):       Turn 1 is due Weds September 23 
                                 Turns process every 28 days
	                         Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.  
T-shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
           When the dust settles, remember:  To the victor goes the spoils!