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DM 061 Newsletter
DUEL 2 NEWSLETTER

Date   : 06/20/2025    Duedate: 07/03/2025

JURINE ARENA

DM 61    TURN 864

This Week's Top Honors

THE DUELMASTER IS

BEN AND JERRY'S
MIDDLE WAY 16 (387)
(61-4579) [21-23-0,104]

Chartered Recognition Leader   Unchartered Recognition Leader

BEN AND JERRY'S                DAVNT THE WISE
MIDDLE WAY 16 (387)            ADVANTAGE OF SPIRIT (493)
(61-4579) [21-23-0,104]        (61-4701) [0-2-0,10]

Popularity Leader              This Week's Favorite

IAN CUBIT                      ALABAMA
MIDDLE WAY 16 (387)            CUSHING LAKES (486)
(61-4538) [10-56-1,87]         (61-4622) [8-5-0,73]

THE CURRENT TOP TEAM

CUSHING LAKES (486)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE KATANAS (481)             40 
2. MIDDLE WAY 16 (387)           19    TEMERE NOMEN (487)
3. CUSHING LAKES (486)           6     Unchartered Team
4. ADVANTAGE OF SPIRIT (493)     1  
5. TEMERE NOMEN (487)            -29ADVANTAGE OF SPIRIT (493)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 TEMERE NOMEN (487)        57  27  1 67.9   1/ 1 CUSHING LAKES (486)      10  3 0
 2/ 4 CUSHING LAKES (486)       29  32  0 47.5   2/ 2 THE KATANAS (481)         7  8 0
 3/ 3 MIDDLE WAY 16 (387)      845 989 17 46.1   3/ 3 TEMERE NOMEN (487)        5  1 0
 4/ 5 THE KATANAS (481)         24  35  0 40.7   4/ 4 MIDDLE WAY 16 (387)       2  7 0
 5/ 6*ADVANTAGE OF SPIRIT (493)  0   2  0  0.0   5/ 5*ADVANTAGE OF SPIRIT (493) 0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
JURINE.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  Hey 
everybody, watch out for WANI, who flew up 20 points in the rankings after mashing 
TORBERT like a melon.  Keep your eye on this guy.  And falling like a basher in the 
top ten was TORBERT, who dropped 18 points after a disappointing (to say the least) 
bout with WANI.  It's a proud day for the MIDDLE WAY 16 stable, as their warrior, BEN 
AND JERRY'S, ascended the Duelmaster's throne.  Advice to bashers--never force 
anything, just get a bigger halberd!   
     Let's dig a little deeper into what's happening in the JURINE arena.  Did you 
hear that CUSHING LAKES was most avoided team this week?  Well, knowing the personal 
hygiene of CUSHING LAKES' warriors, I'm not surprised!  Okay, so I may not be funny, 
but catch THE KATANAS' act in the arena.  Those acrobats seem to be fairly deft at 
running from CUSHING LAKES.  And who is this SLOWPOKE you ask, with 69 points and a 
10-39-0 record.  Ooh, the tales I could tell!   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  Knowing when to use the right tactics at 
the proper time is a very important step on the road to Duelmaster.   
     Well, that wasn't too bad; Alarond told me that the people in JURINE have no 
sense of humor.  Or maybe that they were senseless.  Well, there goes another Spy 
Report.  Good luck in next week's fights.  Its been fun, and I'm sure you enjoyed it 
(boos).  Now that I've got you worked up for Snide Clemens, I'll be leaving-- The 
Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BEN AND JERRY'S 4579      AB 21  23  0 104         MIDDLE WAY 16 (387)       

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BUSHIDO 4570              WS 12   2  0  99         THE KATANAS (481)         
 MEGADYNAMO 4636           AB 15   5  0  97         TEMERE NOMEN (487)        

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 IAN CUBIT 4538            LU 10  56  1  87         MIDDLE WAY 16 (387)                      *
 AUTOSTONE 4653            BA 15   3  0  86         TEMERE NOMEN (487)        
 ALABAMA 4622              PS  8   5  0  73         CUSHING LAKES (486)       
 SLOWPOKE 4569             LU 10  39  0  69         MIDDLE WAY 16 (387)                      *

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 WANI 4583                 SL  7   4  0  59         THE KATANAS (481)         

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SAND HILL 4670            PS  4   3  0  43         CUSHING LAKES (486)                      *
 TORBERT 4623              PS  7   6  0  38         CUSHING LAKES (486)                      *

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WOLF 4673                 LU  6   3  0  30         CUSHING LAKES (486)                      *

INITIATES                      W   L  K POINTS      TEAM NAME                  
 NINJA 4591                SL  3   4  0  22         THE KATANAS (481)                        *
 ORR 4669                  PR  4   7  0  19         CUSHING LAKES (486)                      *
 DAVNT THE WISE 4701           0   2  0  10         ADVANTAGE OF SPIRIT (493)                [AB-LU]

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ODA 4711                0  1 0 THE KATANAS 481      DARK CHAMPION          864 NONE
SHOGUN 4709             1  1 0 THE KATANAS 481      BANDIT PRINCE          864 NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

SHOGUN was butchered by BANDIT PRINCE in a 2 minute bloody Dark Arena fight.
ODA was barely slain by DARK CHAMPION in a 2 minute Dark Arena battle.
BUSHIDO handily defeated IAN CUBIT in a 2 minute gruesome one-sided Challenge match.
ALABAMA viciously subdued SLOWPOKE in a popular 2 minute gory Challenge contest.
AUTOSTONE was subdued by BEN AND JERRY'S in a 1 minute Title competition.
MEGADYNAMO vanquished CONVICTED ASSASSIN in a 1 minute mismatched fight.
TORBERT was overpowered by WANI in a 1 minute mismatched brawl.
NINJA was luckily beaten by WOLF in a 2 minute gruesome melee.
DAVNT THE WISE lost to ORR in a 2 minute duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         STRIKING ATTACK    1 -   0 -  0     100  |
|AIMED BLOW                       3         WALL OF STEEL     15 -   4 -  0      79  |
|SLASHING ATTACK                  3         BASHING ATTACK    11 -   3 -  0      79  |
|PARRY-STRIKE                     2         PARRY-STRIKE      11 -   8 -  0      58  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK    8 -   7 -  0      53  |
|WALL OF STEEL                    1         AIMED BLOW        14 -  13 -  0      52  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      3 -   5 -  0      38  |
|PARRY-LUNGE                      0         LUNGING ATTACK    13 -  29 -  1      31  |
|STRIKING ATTACK                  0         TOTAL PARRY        0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 864 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     SLASHING ATTACK    1 -  2         3  LUNGING ATTACK 
WALL OF STEEL      1 -  0     LUNGING ATTACK     1 -  3         3  PARRY-STRIKE   
AIMED BLOW         2 -  1     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
PARRY-STRIKE       1 -  1     STRIKING ATTACK    0 -  0         1  WALL OF STEEL  
                              BASHING ATTACK     0 -  1         1  BASHING ATTACK 
                              TOTAL PARRY        0 -  0         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    BUSHIDO 4570               12   2  0   99 THE KATANAS (481)
AIMED BLOW       MEGADYNAMO 4636            15   5  0   97 TEMERE NOMEN (487)
BASHING ATTACK   AUTOSTONE 4653             15   3  0   86 TEMERE NOMEN (487)
PARRY-STRIKE     ALABAMA 4622                8   5  0   73 CUSHING LAKES (486)
SLASHING ATTACK  WANI 4583                   7   4  0   59 THE KATANAS (481)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is IAN CUBIT 4538.  The most popular warrior this turn 
was ALABAMA 4622.  The ten other most popular fighters were NINJA 4591, ODA 4711, 
BUSHIDO 4570, DAVNT THE WISE 4701, SHOGUN 4709, AUTOSTONE 4653, BEN AND JERRY'S 4579, 
ORR 4669, SLOWPOKE 4569, and MEGADYNAMO 4636.

The least popular fighter this week was TORBERT 4623.  The other ten least popular 
fighters were IAN CUBIT 4538, WOLF 4673, WANI 4583, MEGADYNAMO 4636, SLOWPOKE 4569, 
ORR 4669, BEN AND JERRY'S 4579, AUTOSTONE 4653, SHOGUN 4709, and DAVNT THE WISE 4701.

                                SUMMER BLOODGAMES 2025

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 18 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 19 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Weds August 13 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, a few additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament. 

                       THUMBSCREW (2-2622) IN COLD BLOOD  (329) 
                    CALEB DELGADO (17-8016) VOID CONJURERS  (642) 
                       JACK RABBIT (47-4814) ROYAL FLUSH  (48) 
                      POISON OAK (47-9449) BASH BROS PARK  (766) 
                       REPAIR (72-6819) BASH BROS FENCE  (784) 
              MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705  (6304) 
                  QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12  (7288) 
                   PROPHET'S SONG (84-3573) ROOKIE QUEEN 29  (695) 
                  DON'T TREAD (84-18515) ROOKIE METALLICA 10  (3282) 
                HERO OF THE DAY (84-18564) ROOKIE METALLICA 20  (3292) 
                           ROZCO (84-47629) ERRTWO  (8232) 
                            KNIFE (85-11459) ERR 9  (2101) 
                            VORTEX (85-35731) 7ERR  (6519) 
                   SAVANNAH BABY (85-39619) BUKKA & MCTELL  (3871) 
                        LOKKE (85-44417) RELENTLESS 11  (8101) 
                    PANDEMONIUM (85-50106) STEELE RISING 1  (9143) 
                      ANOMALY (86-24847) MUTANT ALLIANCE  (4540) 

Congrats to the grads. -- Green Eyes