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DM 093 Newsletter
DUEL 2 NEWSLETTER

Date   : 08/07/2026    Duedate: 08/20/2026

NOBLISH ISLAND ARENA

DM 93    TURN 719

This Week's Top Honors

THE DUELMASTER IS

COLD
BASH BROS SUPPER (1971)
(93-11557) [8-0-0,86]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              COLD
                               BASH BROS SUPPER (1971)
                               (93-11557) [8-0-0,86]

Popularity Leader              This Week's Favorite

MAC SOMAIRLE                   MAC SOMAIRLE
MC GLADIATOR PIT (1973)        MC GLADIATOR PIT (1973)
(93-11566) [3-3-0,24]          (93-11566) [3-3-0,24]

THE CURRENT TOP TEAM

PLANETARY FORCES (1974)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FINAL WRECKONING (1979)       32 
2. PLANETARY FORCES (1974)       32    IRON DRAGON (495)
3. DON'T AVOID US (1972)         13    Unchartered Team
4. BASH BROS SUPPER (1971)       11 
5. MC GLADIATOR PIT (1973)       4     PLANETARY FORCES (1974)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*PLANETARY FORCES (1974)   20   5  0 80.0   1/ 1*PLANETARY FORCES (1974)  12  3 0
 2/ 2*FINAL WRECKONING (1979)   11   4  0 73.3   2/ 2*BASH BROS SUPPER (1971)  11  4 0
 3/ 3*BASH BROS SUPPER (1971)   26  14  2 65.0   3/ 3*FINAL WRECKONING (1979)  11  4 0
 4/ 4*DON'T AVOID US (1972)     14  14  1 50.0   4/ 4*DON'T AVOID US (1972)     5  5 0
 5/ 5*MC GLADIATOR PIT (1973)    8  22  0 26.7   5/ 5*MC GLADIATOR PIT (1973)   4 11 0
 6- 6*THUNDER CLUB (1969)        0   5  0  0.0   6- 6*THUNDER CLUB (1969)       0  5 0
 7- 7*SILVER DRAGONS (1977)      0   5  0  0.0   7- 7*SILVER DRAGONS (1977)     0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                        GRAVITY TVs The Most Recent Tournament
                               All About D2 Tournaments
                   A Face-To-Face Was Held in July in Charlotte NC
                   (An Actual Scenario For A Noblish Isle Warrior)

The purpose of this spotlight is to give newcomers to D2 a sense or feeling or 
information about tournaments, in this case the recent Face-To-Face tournament, held  
at the Hilton Doubletree in Charlotte. GRAVITY of Planetary Forces was selected as the 
guinea-pig for A Consortium spotlight. She did quite well.

So, a tournament. Four times a year RSI holds tournaments. Winter and Summer are Face-
to-Face Tournaments where managers from all arenas compete on-site against each other 
face-to-face and can change strategies each and every fight if they wish. The Winter 
Face Site has long been in Tempe, AZ (the RSI home site) while the summer event in 
held in varying cities east of the Mississippi. (Some of the last ones were in New 
Orleans LA, Kansas City MO, the Washington DC area, Tampa FL, Cincinnati OH, 
Pittsburgh PA, and Minneapolis, MN. The Mail-In Tournaments are done completely via 
mail and managers submit predetermined strategies for their entered warriors. (Each 
warrior is allowed a primary strategy and also a secondary strategy which will be 
employed against selected styles.) Both events cost $7.00 per warrior and are truly 
great fun. Warriors compete in classes, thereby allowing similarly experienced 
warriors from all arenas to be fairly matched with each other. In tournaments, a 
warrior's chance to learn skills or earn stat increases is half that in normal arenas. 
Supposedly, the chances of dying are also halved.

Why might I want to do this? I had four real reasons. 

(1) Tournaments are fun; a real rush, as the warriors and manager get lots of fights 
    in a very short period  minimum three fights 

(2) Seeing one's warrior compete against warriors from many other arenas is fulfilling 
    and a good judge of the real skill and status of one's own warrior and one's own 
    management style. 

(3) The warrior acquires fights plus skills and/or stat raises that are "hidden", 
    meaning that those fights and resultant learnings cannot be seen in the arena 
    status listing of the warrior. For example, GRAVITY was 3-0-0 on the Noblish 
    Island newsletter prior to the tournament, and despite fighting twelve fights in 
    the tournament, will be listed at 3-0-0 after the tournament. 

(4) At Face-To-Face events, one gets to meet, and often befriend, other Managers of 
    the game. (The knowledge transfer can be quite significant.) I sat/tabled with 
    three very veteran managers: Assur, Crip, and Mannequin, but also chatted, 
    discussed D2 and life with virtually everyone there. It is a friendly and 
    welcoming group.

I entered GRAVITY from Noblish Island in Tournament 75 -- The 2026 Summer FTF. Prior 
to fighting her in The FTF, I wanted to give her the best possibility to succeed. I 
prepared to fight her in the Apprentices class. Classes are segregated by FE (Fight 
Equivalents). What is a fight equivalent? Each arena fight counts as one fight and any 
tournament fights count as a half fight. The Apprentices Class is for warriors with 1-
4 FE. Having no tournament fights prior, I wanted to try to "max" GRAVITY for 
Apprentices. By "max" I wanted her to fight with the maximum FE possible in that 
class. By doing so, I would optimize her chances to have as many skills as possible 
and to succeed. Alas, I was unable to do so, only getting her three fights prior to 
the Face; hence, she was one fight "light", but that wasn't too bad.

Pre-Tournament, GRAVITY looked like this:  17-6-5-21-10-14-11, a very nice Striker,  
who was right-handed, a 21-wit genius, incredibly quick and elusive, did good damage, 
had somewhat poor endurance. Nice, a near godling.

Gravity did terrific in the tournament, finishing 9-3 (for a TV  Tournament Victor) 
against the best Apprentices in the land, even though she was only 75% maxed. She also 
learned well, earning 19 skills which enhanced her to an Advanced expert in 
Decisiveness, and Experts in Attack, Initiative, and Riposte. Her finishing skill 
level was 17-16-16-9-9-20.(Init-Rip-Attk-Parry-Defense-Decise.)

Perhaps a general fight-by-fight summary would prove of value? I decided on running 
Gravity with three differing strategies. A "normal and starting" strategy. A strategy 
for known Lunger and Aimed-Blows. And a strategy for known scum Total Parries. This 
would mean I had to change submitted strategies pretty often. (Face-To-Faces allow one 
to change strategies on site for each round if one wishes.)

My three strategies:

(A) Standard (for unknown styles) 
    10-10-6-Decise stark naked

(B) Against Scum (TPs)
    8-1-8-bash or Lunge (e.g. bash with QS or lunge with LO)
    light armor like ALE/L

(C) Against typical dodgingish types (LU, PL, PR, AB)
    10-10-6 L, followed by 9-9-6 L in 2nd
    light armor like ALE/L

Note: I did not always know my opponent style, and sometimes even had misinformation

Now, as to Gravity's tournament action:

Fight 1  AB; somehow the baddie outjumped Gravity with her std. strat, and she lost.     
    Earned 1 skill (First fights are against an unknown opponent.)

Fight 2  LU; did not know the style, but std. strat took him down and earned her 1 
    skill

Fight 3  LU; known offensive style, but stayed with std. Strat and eeked out a longish 
    2 minute fight as the baddie dodged and parried well. Earned a skill.

Fight 4  ST; still std. Strat and Gravity outjumped him for a quick win, earning 2 
    skills

Fight 5  TP; Changed strat to "against scum", knowing the baddy style, took a trusty 
    great axe and bashed away at him and won surprisingly quickly. 2 skills earned

Fight 6  TP; another scum, so stayed with the "against scum" strategy. This opponent 
    was a fine parrier and although Gravity swung 42 times in 7 minutes, he just 
    couldn't hit enough and do enough damage to win. He did earn 2 skills.

(After 6 fights at 4 wins and 2 losses, Gravity is in a perilous position as three 
losses will eliminate him. (sigh)

Fight 7  SL; switch back to std. Strategy and quickly out jumped the opponent for the 
    win. Added 1 more skill.

Fight 8  LU; I knew its style and switched to the 3rd strategy for an easy round 1 
    win. 2 more skills added

Fight 9  TP; yes a TP, but I knew this was not a scum, and a more offensive Total 
    Parry, so I stayed with the 3rd strat, had 6 critical hits in 15 swings, including 
    one extra value hit to win in the 3rd minute, earning 2 more skills.

Fight 10  PL; A VERY IMPORTANT FIGHT! If Gravity can win 8 fights, he will earn a 
    Tournament Victor Award. (TVs get added odds to a challenge in the arena lasting 
    for 6 months) Gravity stayed with the 3rd strat and took the plunger (PL) out in 2 
    minutes earning not just 2 skills, but the TV!

Fight 11  AB; staying with strat 3, Gravity won in the 1st minute. Add 1 skill.

Fight 12  AB; Still on strat 3, she had trouble hitting the fine aimer and lost, 
    earning a final skill.

I will list here the full std strategy GRAVITY used.

     Weapons: 0-12 SS, 13+ LO; naked; no backups; training skills
     10  9  8  8  8  8   10
     10  9  3  3  2  1   10
      6  6  8  8  8  8    7
     LL  LL LL LL LL AB  RA
     BD  BD BD BD BD BD  BD
     D   L           L   D       (no defensive tactics)

Summarizing the results:

Gravity went 9-3-0 despite slightly unmaxed and won a TV. Brilliant!

Gravity learned 19 skills; 4 attack earning expert level, 4 defense, 5 initiative 
earning expert level, 5 decise earning advanced expert level, and one riposte earning 
expert level. Weapon result-wise, he want 2/9/2 with the LO, 9/43/1 with the SS, and 
4/46/2 with the GA. (Note x/x/x means critical hits/swings/extra value hits)

For you fellow DM93ers, GRAVITY is going to be a very difficult warrior to beat for 
the rest of his fights in Noblish! (Heed the warning.)

GRAVITY says he is really glad to leave the tournament still alive, and happily 
flabbergasted with the T.V. (Which his manager will not allow Gravity to use in DM93 
against newbies and returnies.)

Key things you might have learned from this article:

     1. 4 tournaments held plus their type and timing
     2. FE = Fight Equivalents
     3. Tournament Prep
     4. Some basic Consortium striker strategies
     5. The value of tournaments to your warriors (and you)

Written by: Tacticians within Consortium, LTD. (8-2-2026)

                                      SPY REPORT

     So why do I have this bag over my head?  Because I am The Unknown Spymaster and 
I'm going to give you a spy report!.  It looks like the guys(?) at FINAL WRECKONING 
had a good week as they went 4-1-0 to put them in 3rd place.  I guess steroids help!  
Hey everybody, watch out for WIND, who flew up 22 points in the rankings after 
mashing DANGEROUS CRIMINAL like a melon.  Keep your eye on this gal.  Ya know, some 
days it doesn't pay to walk out on the sands.  SPOILED was subdued by GRAVITY and 
drops 11 points.  Our battling duelmaster COLD has managed to hold the title, fending 
off VETERAN MERCENARY's none too subtle advances.  Better luck next time, NOBLISH 
ISLAND.  Can you believe they are paying me 10 gold to deliver this stuff?   
     Let's dig a little deeper into what's happening in the NOBLISH ISLAND arena.  
Here's a song for you:  Who's afraid of the big, bad PLANETARY  FORCES?  Big bad 
PLANETARY FORCES.  Big bad PLANETARY FORCES.  NOBLISH ISLAND's afraid of the big bad 
PLANETARY FORCES.  Tra la la la la!  And you guys like to boo me?  Well, unsling your 
rasberries, cause DON'T AVOID US beats feet every time PLANETARY FORCES smiles at 
them.  Try farming, eh?  Well just about everybody wants a piece of AMELIA, who was 
this week's most challenged warrior.  Getting lots of flowers from sympathetic fans 
was LUMI, who was successfully challenged by INCOME TAXES who had a mere 16 points 
more than LUMI.  Definition of petty:  INCOME TAXES bested LUMI, a mismatch of 16 
points.  HUGS of DON'T AVOID US had better have a good reason for challenging down 8 
points in a challenge which she lost.  I thought HUGS showed great skill and promise 
when she was bested by FINAL DESTINY.  All right, so I slept through it!  Big deal!   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Remember:  alliances are great, but try and take your ally 
in the arena with you and see what happens.   
     Well, there's the manager of the NOBLISH ISLAND giving me the 'cut' sign (or is 
that 'They're going to strangle you in the alley?).  Well, there goes another Spy 
Report.  Good luck in next week's fights.  See ya next time I'm on this circuit!-- 
The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 COLD 11557                PR  8   0  0  86         BASH BROS SUPPER (1971)   

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GRAVITY 11571             ST  5   0  0  60         PLANETARY FORCES (1974)   

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 WIND 11572                SL  4   1  0  50         PLANETARY FORCES (1974)   
 SPOILED 11569             ST  4   3  0  39         BASH BROS SUPPER (1971)   

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BURNED 11554              LU  6   2  0  31         BASH BROS SUPPER (1971)                  *
 MUSHY 11555               BA  4   4  2  31         BASH BROS SUPPER (1971)   
 OIL 11574                 TP  4   1  0  31         PLANETARY FORCES (1974)   
 EYE CONTACT 11591         SL  3   0  0  31         DON'T AVOID US (1972)                    *
 INCOME TAXES 11562        TP  5   1  0  25         DON'T AVOID US (1972)     
 MAC SOMAIRLE 11566        ST  3   3  0  24         MC GLADIATOR PIT (1973)   
 COUNTER CLAIM 11599       PS  2   1  0  24         FINAL WRECKONING (1979)   

INITIATES                      W   L  K POINTS      TEAM NAME                  
 QUAKE 11570               BA  5   0  0  23         PLANETARY FORCES (1974)   
 LORD PARRY 11600              3   0  0  20         FINAL WRECKONING (1979)                  [AB-SL-WS]
 EXPENSIVE 11556           WS  4   4  0  16         BASH BROS SUPPER (1971)   
 SLEEP 11560               BA  2   3  1  16         DON'T AVOID US (1972)     
 GET REKD 11601                3   0  0  14         FINAL WRECKONING (1979)                  [AB-SL-WS]
 FINAL DESTINY 11598       AB  2   1  0  14         FINAL WRECKONING (1979)                  *
 HUGS 11559                PL  1   5  0  14         DON'T AVOID US (1972)     
 ROTATION 11573            BA  2   3  0  10         PLANETARY FORCES (1974)   
 SIR MCDOODLES 11565       AB  2   4  0  10         MC GLADIATOR PIT (1973)                  *
 YASUKE 11567              SL  1   5  0   8         MC GLADIATOR PIT (1973)   
 AMELIA 11564              PR  1   5  0   8         MC GLADIATOR PIT (1973)   
 LUMI 11568                WS  1   5  0   8         MC GLADIATOR PIT (1973)                  *
 DOORBELL 11585            PS  1   2  0   6         DON'T AVOID US (1972)                    *
-LEENA MORAN 11588             0   1  0   1         SILVER DRAGONS (1977)                    [AB-BA-PL-PS-ST]
-LOGAN MORAN 11586             0   1  0   1         SILVER DRAGONS (1977)                    [AB-BA-PL-PS-ST]
-ANGELA MORAN 11589            0   1  0   1         SILVER DRAGONS (1977)                    [AB-BA-PL-PS-ST]
-GALIETH MORAN 11590           0   1  0   1         SILVER DRAGONS (1977)                    [AB-BA-PL-PS-ST]
-ARGON 11541                   0   1  0   1         THUNDER CLUB (1969)                      [AB-BA-PR-PS-SL-ST]
-PRIEST MORAY 11587            0   1  0   1         SILVER DRAGONS (1977)                    [AB-BA-PL-PS-ST]
-ALFRED 11543                  0   1  0   1         THUNDER CLUB (1969)                      [AB-BA-PR-PS-SL-ST]
-BELTAZARD 11540               0   1  0   1         THUNDER CLUB (1969)                      [AB-BA-PR-PS-SL-ST]
-CARLOTTA 11542            PR  0   1  0   1         THUNDER CLUB (1969)       
-LLOYD 11539                   0   1  0   1         THUNDER CLUB (1969)                      [AB-BA-PR-PS-SL-ST]

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
PRECISION 11597         1  2 0 FINAL WRECKONIN 1979 BANDIT PRINCE          719 NONE

                                     PERSONAL ADS

Welcome to Thunder Club and Silver Dragons. "May the odds be ever in your favor" and 
may you learn much while here on Noblish Isle. Feel free to ask questions. You will 
get answers. -- Dr. Knowitall (Who doesn't, but really knows a lot.)

Note: Gravity, a Planetary Forces warrior attended the recent Face-To-Face tournament 
in Charlotte, NC, and scored a TV (Tournament Victor) going 9-3-0 in fights. Along 
with earning many skills, that gives him a bonused ability to challenge other 
warriors. Gravity will NOT use that bonus while on Noblish, but beware that he is a 
quite skilled warrior beyond his current shown 4-0 record. Tune in to the Noblish 
Newsletter next turn (or possibly the one after) to read about Gravity's journey at 
the tournament. The spot will include much info of value to newbies to Duelmasters. -- 
Dr. K.

A salute to COLD, a great Duelmaster of our fair arena. -- Dr. K.
P.S. I'm gunnin' for you, Assur!

                                  LAST WEEK'S FIGHTS

PRECISION was butchered by BANDIT PRINCE in a 1 minute Dark Arena fight.
SLEEP was demolished by COUNTER CLAIM in a 1 minute one-sided Challenge melee.
INCOME TAXES defeated LUMI in a 4 minute Challenge duel.
HUGS was viciously subdued by FINAL DESTINY in a 7 minute gory Challenge contest.
LORD PARRY defeated SIR MCDOODLES in a 1 minute Challenge match.
GET REKD bested AMELIA in a 1 minute Challenge brawl.
COLD viciously subdued VETERAN MERCENARY in a 3 minute bloody Title fight.
GRAVITY overpowered SPOILED in a 1 minute mismatched brawl.
BURNED overpowered YASUKE in a 1 minute uneven melee.
WIND vanquished DANGEROUS CRIMINAL in a popular 1 minute uneven duel.
OIL outwaited MAC SOMAIRLE in a popular 9 minute duel.
MUSHY overpowered ROTATION in a 1 minute uneven match.
EXPENSIVE was overpowered by EYE CONTACT in a 1 minute one-sided fight.
QUAKE subdued DOORBELL in a 2 minute amateur's competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   5         TOTAL PARRY       16 -   5 -  0      76  |
|SLASHING ATTACK                  4         SLASHING ATTACK   20 -   8 -  0      71  |
|STRIKING ATTACK                  3         LUNGING ATTACK     6 -   4 -  0      60  |
|WALL OF STEEL                    3         PARRY-RIPOSTE     10 -   7 -  0      59  |
|TOTAL PARRY                      2         WALL OF STEEL     13 -  10 -  0      57  |
|AIMED BLOW                       2         BASHING ATTACK    20 -  17 -  3      54  |
|PARRY-STRIKE                     2         STRIKING ATTACK   18 -  17 -  0      51  |
|PARRY-RIPOSTE                    2         PARRY-STRIKE       4 -   6 -  0      40  |
|LUNGING ATTACK                   1         AIMED BLOW         4 -   6 -  0      40  |
|PARRY-LUNGE                      1         PARRY-LUNGE        4 -   9 -  0      31  |

Turn 719 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     1 -  0     BASHING ATTACK     2 -  3         3  SLASHING ATTACK
TOTAL PARRY        2 -  0     STRIKING ATTACK    1 -  2         3  STRIKING ATTACK
SLASHING ATTACK    3 -  1     WALL OF STEEL      1 -  2         2  LUNGING ATTACK 
AIMED BLOW         1 -  1     PARRY-LUNGE        0 -  1         1  PARRY-RIPOSTE  
PARRY-STRIKE       1 -  1                                       1  AIMED BLOW     
PARRY-RIPOSTE      1 -  1                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    COLD 11557                  8   0  0   86 BASH BROS SUPPER (1971)
STRIKING ATTACK  GRAVITY 11571               5   0  0   60 PLANETARY FORCES (1974)
SLASHING ATTACK  WIND 11572                  4   1  0   50 PLANETARY FORCES (1974)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MAC SOMAIRLE 11566.  The most popular warrior this 
turn was MAC SOMAIRLE 11566.  The ten other most popular fighters were COLD 11557, 
BURNED 11554, WIND 11572, QUAKE 11570, PRECISION 11597, COUNTER CLAIM 11599, LORD 
PARRY 11600, GET REKD 11601, GRAVITY 11571, and MUSHY 11555.

The least popular fighter this week was OIL 11574.  The other ten least popular 
fighters were INCOME TAXES 11562, DOORBELL 11585, EXPENSIVE 11556, ROTATION 11573, 
YASUKE 11567, SPOILED 11569, AMELIA 11564, SIR MCDOODLES 11565, LUMI 11568, and SLEEP 
11560.

                                   BLOODGAMES 2026

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the winter and 
summer Face-to-Face tournaments.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style Bloodgames  Turn 1 is due by Fri at 9pm at the hotel
  (Winter: DM 96, Summer: DM 98) Turns process with the tournament 
                                 Strategy changes allowed, bloodfeud challenges only 

  Mail-in style Bloodgames       Turn 1 is by Sat at 9pm at the hotel
  (Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
                                 No strategy changes; all ten rounds process one
                                 after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):       Turn 1 is due Weds September 24 
                                 Turns process every 28 days
	                         Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.  
T-shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
           When the dust settles, remember:  To the victor goes the spoils!