Azuth(A3), The High One

provided by Wayne Savoy
summoned in: city


Design Matrix:

AbilityPoints needed for ability levelPoints
finegreaexcesupemighrenofelldirepeersnatsuprultidivimaxSpent
MAG:Supernatural0000000000104090130_____
Bonus MAG:Renowned0000002575125 175225275350450_____
MIS:Mighty0000010356085110135165215255_____
Bonus MIS:Mighty0000050100150200250300350425525_____
MEL:Excellent0001060110160210260310360420520600_____
Bonus MEL:Great 0050100200300 40050060070080090010501250_____
MR:Dire0000000021222345470_____
Bonus MR:Fell00000002040 6080100130170_____
DEF:Renowned0000001060 110160210270370450_____
Bonus DEF:Renowned00000050 150250350450550700900_____
HIT:5020 per hit (maximum HIT:250)_____
Bonus HIT:0500 per Bonus HIT (maximum Bonus HIT: 3)_____
MP:1002 per MP (maximum MP: 250)_____
Bonus MP:1010 per Bonus MP (maximum Bonus MP: 220)_____
Total points to spend

The Avatar Design infocard displays a matrix of all of your Avatar's basic abilities as well as the design point cost to raise each ability beyond its starting value. For each ability, Magic, Missile, Melee, Magic Resistance, Defense, Hits, and Movement Points, for both base and Bonus areas, the matrix displays the avatar's initial ability rating (example, Mighty). This initial ability rating costs 0 design points. For most abilities, the total cost to increase beyond the starting value is listed under the relevant rating column. For Hits and Movement Points, the starting value is displayed numerically and a cost per point increase is listed to the right. The maximum value is listed in parenthesis. The total amount of design points available to your realm for enhancing your avatar's basic abilities is listed at the bottom of the design matrix. The total points you spend in each of the matric rows may not exceed a combined total equal to or less than the total points you have available. The final ability of your Avatar will depend upon the way you choose to allocate points using the design matrix. Good luck!


Azuth(A3), The High One

provided by Thomas Eagle
summoned in: metro


Design Matrix:

AbilityPoints needed for ability levelPoints
finegreaexcesupemighrenofelldirepeersnatsuprultidivimaxSpent
MAG:Divine000000000000010_____
Bonus MAG:Fell00000002575125 175225300400_____
MIS:Fell000000010356085115165205_____
Bonus MIS:Renowned00000050100150200250300375475_____
MEL:Mighty000003080130180230280340440520_____
Bonus MEL:Excellent00050130250350 45055065075085010001200_____
MR:Supreme0000000000082844_____
Bonus MR:Dire0000000010 305070100140_____
DEF:Peerless00000000 050100160260340_____
Bonus DEF:Fell000000050 150250350450600800_____
HIT:6020 per hit (maximum HIT:250)_____
Bonus HIT:0500 per Bonus HIT (maximum Bonus HIT: 3)_____
MP:1202 per MP (maximum MP: 250)_____
Bonus MP:1210 per Bonus MP (maximum Bonus MP: 220)_____
Total points to spend

The Avatar Design infocard displays a matrix of all of your Avatar's basic abilities as well as the design point cost to raise each ability beyond its starting value. For each ability, Magic, Missile, Melee, Magic Resistance, Defense, Hits, and Movement Points, for both base and Bonus areas, the matrix displays the avatar's initial ability rating (example, Mighty). This initial ability rating costs 0 design points. For most abilities, the total cost to increase beyond the starting value is listed under the relevant rating column. For Hits and Movement Points, the starting value is displayed numerically and a cost per point increase is listed to the right. The maximum value is listed in parenthesis. The total amount of design points available to your realm for enhancing your avatar's basic abilities is listed at the bottom of the design matrix. The total points you spend in each of the matric rows may not exceed a combined total equal to or less than the total points you have available. The final ability of your Avatar will depend upon the way you choose to allocate points using the design matrix. Good luck!
 

 

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