Bhaal(A6), The Lord of Murder

provided by Wayne Savoy
summoned in: city


Design Matrix:

AbilityPoints needed for ability levelPoints
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MAG:Supernatural00000000 00104090130_____
Bonus MAG:Renowned00000050 100150200250300375475_____
MIS:Supernatural00000000 00104090130_____
Bonus MIS:Renowned00000050 100150200250300375475_____
MEL:Excellent0001060110160210260310360420520600_____
Bonus MEL:Mighty0000050150 2503504505506508001000_____
MR:Mighty00000212223 242526484100_____
Bonus MR:Mighty00000103050 7090110130160200_____
DEF:Superior00001060110 160210260310370470550_____
Bonus DEF:Superior0000100200300 4005006007008009501150_____
HIT:5520 per hit (maximum HIT:250)_____
Bonus HIT:0500 per Bonus HIT (maximum Bonus HIT: 3)_____
MP:1002 per MP (maximum MP: 250)_____
Bonus MP:1010 per Bonus MP (maximum Bonus MP: 220)_____
Total points to spend

The Avatar Design infocard displays a matrix of all of your Avatar's basic abilities as well as the design point cost to raise each ability beyond its starting value. For each ability, Magic, Missile, Melee, Magic Resistance, Defense, Hits, and Movement Points, for both base and Bonus areas, the matrix displays the avatar's initial ability rating (example, Mighty). This initial ability rating costs 0 design points. For most abilities, the total cost to increase beyond the starting value is listed under the relevant rating column. For Hits and Movement Points, the starting value is displayed numerically and a cost per point increase is listed to the right. The maximum value is listed in parenthesis. The total amount of design points available to your realm for enhancing your avatar's basic abilities is listed at the bottom of the design matrix. The total points you spend in each of the matric rows may not exceed a combined total equal to or less than the total points you have available. The final ability of your Avatar will depend upon the way you choose to allocate points using the design matrix. Good luck!
 

 

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