Ilmater(A17), The Crying God

provided by John Holt
summoned in: City


Design Matrix:

AbilityPoints needed for ability levelPoints
finegreaexcesupemighrenofelldirepeersnatsuprultidivimaxSpent
MAG:Mighty000005305580105130160210250_____
Bonus MAG:Mighty000002575125175225275325400500_____
MIS:Excellent0005305580105130155180210260300_____
Bonus MIS:Superior00002575125175225275325375450550_____
MEL:Excellent0001060110160210260310360420520600_____
Bonus MEL:Superior00001002003004005006007008009501150_____
MR:Excellent00021222324252627284104120_____
Bonus MR:Superior00001030507090110130150180220_____
DEF:Superior00004090140190240290340400500580_____
Bonus DEF:Great 005010020030040050060070080090010501250_____
HIT:6120 per hit (maximum HIT:250)_____
Bonus HIT:1500 per Bonus HIT (maximum Bonus HIT: 3)_____
MP:1002 per MP (maximum MP: 250)_____
Bonus MP:1010 per Bonus MP (maximum Bonus MP: 220)_____
Total points to spend

The Avatar Design infocard displays a matrix of all of your Avatar's basic abilities as well as the design point cost to raise each ability beyond its starting value. For each ability, Magic, Missile, Melee, Magic Resistance, Defense, Hits, and Movement Points, for both base and Bonus areas, the matrix displays the avatar's initial ability rating (example, Mighty). This initial ability rating costs 0 design points. For most abilities, the total cost to increase beyond the starting value is listed under the relevant rating column. For Hits and Movement Points, the starting value is displayed numerically and a cost per point increase is listed to the right. The maximum value is listed in parenthesis. The total amount of design points available to your realm for enhancing your avatar's basic abilities is listed at the bottom of the design matrix. The total points you spend in each of the matric rows may not exceed a combined total equal to or less than the total points you have available. The final ability of your Avatar will depend upon the way you choose to allocate points using the design matrix. Good luck!
 

 

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