We all know them. We all hate them. What am I talking about? Scum. But there
is nothing better than a scum to scout at your enemy's weak points. You can see if
they'll last long, what weapons they use, where they attack, their style, etc. And
you typically don't have to fear a loss. Picture this. You see a guy on the listing
10-5-2. Well, you don't want to send your best warrior with his perfect 5-0-1 because
you want to keep winning. So you send in your scout. Now you know if you can beat
him. The scout will enable you to better pick and choose your fights. Also if you
feel like getting back at someone these scum are great.
How to design:
ST13+ can go as low as 11
CN17+
WT5-7 no more
WL17+
SP3 as low as possible
DF7 is perfect
So a perfect set up would be 15-19-13-7-19-3-8 to start train CN till 21 then WL
21 WT 8 DX 9 then whatever you want. This guy is not for ADM he's just for regular DM
and to be used to scout. Don't worry about skills until you've 3 raises in everything
then go to skills. Oh yeah strategy.
1-1-1-1-1-1-1
1-1-1-1-1-1-1
1-1-1-1-1-1-1
HE---------HE
BD---------BD
Parry-------P
Get rid of him when they get up high. Then they've already scouted everything.
Brought to you by Mr. Drake DM#5, Mgr. of Pirates