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Kingdom report for Khoraja


The Hyborian War Kingdom Report for KHORAHA
Kingdom Size: Small


ROYAL TREASURY

	Starting Treasury: Superior
	Trade Routes:
		Zaheemi of The Desert Steppes
		Zamboula of Zamboula
		The Iranistan Steppes of Southern Kozaki
		The Ilbars Steppe of Southern Kozaki


POLITICS

	Can avoid the influence of The Eastern Shemish Nations at a GOOD level.
	Stands in formal alliance with Khauran, and Koth.
	Bound in peace treaty with Khauran, and Koth.


CHARACTERS

	Name: Wuhan Altaku			ID: RAJA-CHA	
	Type: Priest				Location: Khoraja
	Personal Combat		: NONE
	Diplomacy		: SUPERIOR
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: GOOD
	Province Ruler of Khoraja.
	
	Name: Banaric Thespides			ID: RAJA-ADJ	
	Type: General				Location: Khoraja
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: EXCELLENT
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Lady Khosala Thespides		ID: RAJA-1	
	Type: Noble				Location: Khoraja
	Personal Combat		: NONE
	Diplomacy		: GOOD
	Rulership		: SUPERIOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE
	Monarch of Khoraja.
	
	Name: Dern Thespides			ID: RAJA-2	
	Type: General				Location: Khoraja
	Personal Combat		: ADEQUATE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: ADEQUATE
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Anshan Almivas			ID: RAJA-3	
	Type: General				Location: Khoraja
	Personal Combat		: GOOD
	Diplomacy		: GOOD
	Rulership		: NONE
	Military Command	: SUPERIOR
	Heroism			: GOOD
	Intrigue		: GOOD
	Magic			: NONE
	
	Name: Voloso Aghaku			ID: RAJA-4
	Type: Hero				Location: Khoraja
	Personal Combat		: GOOD
	Diplomacy		: ADEQUATE
	Rulership		: GOOD
	Military Command	: ADEQUATE
	Heroism			: NONE
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Altai Almivas			ID: RAJA-5
	Type: Priest				Location: Khoraja
	Personal Combat		: NONE
	Diplomacy		: SUPERIOR
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: NONE
	Magic			: POOR
	Spells: Fanaticism
	
	Name: Ata Alkhaku			ID: RAJA-6
	Type: Priest				Location: Khoraja
	Personal Combat		: ADEQUATE
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: POOR
	Spells: Rains
	
	Name: Khacca Alkhaku			ID: RAJA-7
	Type: Priest				Location: Khoraja
	Personal Combat		: POOR
	Diplomacy		: EXCELLENT
	Rulership		: GOOD
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: ADEQUATE
	Magic			: POOR
	Spells: Prophecy
	
	Name: Thebe Alkhaku			ID: RAJA-8
	Type: Priest				Location: Khoraja
	Personal Combat		: ADEQUATE
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: POOR
	Heroism			: EXCELLENT
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Liktok Khanyria			ID: RAJA-9
	Type: Wizard				Location: Khoraja
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: GOOD
	Spells: Long Life(6), Fire Wall, and Prophecy
	
	Name: Banaric Fargora			ID: RAJA-10
	Type: Wizard				Location: Khoraja
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: ADEQUATE
	Spells: Black Death(4), and Prophecy
	
	Name: Insk Altaku			ID: RAJA-11
	Type: Wizard				Location: Khoraja
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: SUPERIOR
	Spells: Reincarnate(5), Fanatacism, Far Sight, Bless, and Curse 
	
	Name: Paxoi Shupras			ID: RAJA-12
	Type: Agent				Location: Khoraja
	Personal Combat		: ADEQUATE
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: NONE


TROOPS

	Mailed Nobles			: Troop Type 1
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Mailed Lancers			: Troop Type 2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Young Knights			: Troop Type 3
	Troop Category			: MC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 6
	The cost to train and outfit is MODERATE.

	Zaheemi Warriors		: Troop Type 4
	Troop Category			: MCA - Medium Cavalry Archer
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Adequate
	Morale				: Good
	Movement Rate			: 6
	Well adapted to combat in Hill and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Zaheemi Tribesmen		: Troop Type 5
	Troop Category			: LCA - Light Cavalry Archer
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Poor
	Morale				: Good
	Movement Rate			: 7
	Well adapted to combat in Hill and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Free Nobles			: Troop Type 6
	Troop Category			: MI - Medium Infantry 
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 3
	The cost to train and outfit is LOW.

	Village Archers			: Troop Type 7
	Troop Category			: LIA - Light Infantry Archer
	Missile Combat Ability		: Good
	Melee Combat Ability		: Poor
	Morale				: Adequate
	Movement Rate			: 4
	The cost to train and outfit is LOW.

	Mercenary Desert Nomads		: Troop Type 8
	Troop Category			: LC - Light Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 6
	Well adapted to combat in Desert and will fight with increased ability.
	Cost no gold to raise but must be paid HIGH wages each year.


MERCENARY TROOPS


	Mercenary Spears		: Troop Type M1
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Lancers		: Troop Type M2 
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Foot			: Troop Type M3
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Horse			: Troop Type M4
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.



Troop Name	    Troop Type	     Minimum          Maximum
Mailed Nobles		1               0%              10%
Mailed Lancers		2               0%              15%
Young Knights		3              20%              40%
Zaheemi Warriors	4              20%              35%
Zaheemi Tribesmen	5               0%               5%
Free Nobles		6              15%              30%
Village Archers		7               5%              15%
Mercenary Desert Nomads 8            0 units          1 unit
Mercenary Troops      M1-M4             0%              20%


DISPOSITION OF ARMIES

IA-1	Total Troops: 10  Location: Khoraja			Active
IA-2	Total Troops: 10  Location: Khoraja			Defensive
PA-94	Total Troops: 2   Maneuver: Fortified


IMPERIAL GOALS

The rulers of Khoraja ever strive to conquer and control the following:
	Khoraja(94) of Khoraja
	Sabatea(204) of The Eastern Shemish Nations
	Akbitana(206) of The Eastern Shemish Nations


VICTORY CONDITIONS

You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.

You will move closer to victory by increasing and fostering the economic
strength of your kingdom though it's provinces. You may do this by conquering
new provinces and seeing to the prosperity of the ones which you now control.