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Kingdom report for Shem


The Hyborian War Kingdom Report for SHEM
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: Adequate
	Trade Routes:
		Nippr of the Eastern Shemish Nations


POLITICS

	Can avoid the influence of Khoraja at an ADEQUATE level.
	Can avoid the influence of Koth at a GOOD level.
	Can avoid the influence of Stygia at a GOOD level.
	Stands in formal alliance with The Eastern Shemish Nations.
	Bound in peace treaty with The Eastern Shemish Nations.


CHARACTERS

	Name: Gesh Khumbanigash			ID: SHEM-CHA	
	Type: Priest				
	Personal Combat		: POOR
	Diplomacy		: SUPERIOR
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE
	Province Ruler of Asgalun.
	
	Name: Gilzan Totrasmek			ID: SHEM-ADJ	
	Type: General
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: GOOD
	Military Command	: POOR
	Heroism			: EXCELLENT
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Lord Tareth Akhirom		ID: SHEM-1	
	Type: Noble
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: EXCELLENT
	Magic			: NONE
	Monarch of Shem.
	
	Name: Lord Ashto Akhirom		ID: SHEM-2	
	Type: Noble
	Personal Combat		: ADEQUATE
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: GOOD
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: POOR
	Spells: Dispel Magic
	
	Name: Garr Baldarr			ID: SHEM-3	
	Type: General
	Personal Combat		: ADEQUATE
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: SUPERIOR
	Heroism			: GOOD
	Intrigue		: ADEQUATE
	Magic			: NONE
	
	Name: Baal-Dorth Azumalek		ID: SHEM-4
	Type: General
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: EXCELLENT
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Baldas Baldarr			ID: SHEM-5
	Type: General
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: EXCELLENT
	Heroism			: GOOD
	Intrigue		: ADEQUATE
	Magic			: NONE
	
	Name: Jehanan Uriaz			ID: SHEM-6
	Type: Hero
	Personal Combat		: ADEQUATE
	Diplomacy		: NONE
	Rulership		: ADEQUATE
	Military Command	: GOOD
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Akkharia
	
	Name: Valiana Khumbanigash		ID: SHEM-7
	Type: Hero
	Personal Combat		: ADEQUATE
	Diplomacy		: GOOD
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: POOR
	Intrigue		: GOOD
	Magic			: NONE
	
	Name: Abodashtarth Thuthamon		ID: SHEM-8
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: GOOD
	Intrigue		: SUPERIOR
	Magic			: POOR
	Province Ruler of Eruk
	Spells: Far Sight

	Name: Trye Tuthamon			ID: SHEM-9
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: GOOD
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: ADEQUATE
	Magic			: ADEQUATE
	Spells: Phantom Warriors(2), Far Sight
	
	Name: Lord Donis Akhirom		ID: SHEM-10
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: SUPERIOR
	Spells: Long Life(5), Far Sight, Firewall, Magic Blast, Strength

	Name: Shaaphi Baldarr			ID: SHEM-11
	Type: Agent
	Personal Combat		: SUPERIOR
	Diplomacy		: NONE
	Rulership		: EXCELLENT
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: NONE
	

TROOPS

	Shemish Mailed Lancers		: Troop Type 1
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Shemish Elite Lancers		: Troop Type 2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Superior
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Shemish Heavy Foot		: Troop Type 3
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 2
	The cost to train and outfit is LOW.

	Asgalun Foot			: Troop Type 4
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Good
	Morale				: Superior
	Movement Rate			: 2
	The cost to train and outfit is MODERATE.

	Shemish Archers			: Troop Type 5
	Troop Category			: LIA - Light Infantry Archer
	Missile Combat Ability		: Superior
	Melee Combat Ability		: Poor
	Morale				: Excellent
	Movement Rate			: 4
	The cost to train and outfit is MODERATE.

	Mercenary Darfaric Horse	: Troop Type 6
	Troop Category			: LC - Light Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 6
	Cost no gold to raise but must be paid MODERATE wages each year.

	Hyrkanian Horsemen		: Troop Type 7
	Troop Category			: MCA - Medium Cavalry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 6
	Well adapted to combat in Steppes and will fight with increased ability.
	Cost no gold to raise but must be paid VERY HIGH wages each year.


Troop Name	    Troop Type	     Minimum          Maximum
Shemish Mailed Lancers	1              30%              40%
Shemish Elite Lancers	2               0 units          1 unit
Shemish Heavy Foot	3              30%              60%
Asgalun Foot		4               0 units          1 unit
Shemish Archers		5              10%              30%
Mercenary Darfaric Horse 6              0%               5%
Hyrkanian Horsemen	7               0%               5%


DISPOSITION OF ARMIES

IA-1	Total Troops: 15  Location: Akkharia			Active
IA-2	Total Troops: 15  Location: Kyros			Defensive
PA-136	Total Troops: 8   Maneuver: ?
PA-137	Total Troops: 8   Maneuver: ?
PA-138	Total Troops: 8   Maneuver: ?
PA-139	Total Troops: 8   Maneuver: ?
PA-140	Total Troops: 6   Maneuver: ?


IMPERIAL GOALS

The rulers of Shem ever strive to conquer and control the following:
	Kothian Desert(103) of Koth
	Akhlat(258) of the Zuagir Tribesmen


VICTORY CONDITIONS

The victory of your kingdom will depend upon the number of provinces under
your control.

You will lose much towards victory if the following neighboring nations
lose control of these home provinces:
	Shumir(203) of the Eastern Shemish Nations
	Sabatea(204) of the Eastern Shemish Nations
	Nippr(205) of the Eastern Shemish Nations
	Akbitana(206) of the Eastern Shemish Nations