Duel II – formerly known as Duelmasters
A fan page for the Duel II play-by-mail game of ancient gladiatorial combat from Reality Simulations, Inc.
A bloodthirsty crowd roars as the gladiators enter the arena. Nervous but hardheaded team managers watch from their battle crested pavilions. Will months of training and patiently rehearsed strategy pay off with an arena victory? Or will all be lost on the jagged blade of an opponent’s sword?
To lots of old school managers like myself, this PBM game of gladiatorial combat will always be known as Duelmasters. However, it appears Wizards of the Coast released a trading card game called Duel Masters, and must have bought the rights to the name from Reality Simulations, Inc. I can’t fault them for that, but they could have chosen a MUCH better name than ‘Duel II’. If you’re on this page it is assumed you are familiar with Duel II by Reality Simulations, Inc., the game play, and all the abbreviations used, but here is the original Duelmasters Official Battle Rules.
Section One – Duel II Warrior Design and Warrior Overview Breakdown
Sample warrior overviews: Blob – Blob (ADM) – Gen Snookums – Gen Snookums (ADM) – Beast (ADM)
- Simulate Warrior Creation – Use this online tool to create a Duel II warrior and estimate his abilities.
- Intelligence WIT statements– Is your warrior stupid or a genius? He’s in the arena, so not too much range here.
- Terrablood / BAGMAN II / BAGMAN / WEEN – Estimate skills earned for each attribute point.
- Good WIT statements / Bad WIT statements – This helps pinpoint his starting skill levels.
- Endurance WIT statements – Does the warrior have staying power?
- Warrior activity ratings – From a combination of the warrior’s Initiative and Riposte base skills.
- Coordination statements – A combination of Speed + Deftness. May lower weapon requirements.
- Warrior endurance chart – Up to three endurance levels possible for each stat combination.
- Hit point chart – See how many damage your warrior can take in the arena.
- Encumbrance chart – How much the warrior can carry in weapons and armor.
- Warrior quickness statements – Directly from the warrior’s starting Defense skill.
- Warrior damage chart – Up to three damage levels possible for each Strength vs Size combination.
Section Two – Duel II Warrior Fighting Strategy
Sample fights: Joro – Bandit Chief – Beast – Master Lao – Master Stroke – Ninja – Rhajah Rouge – Furious George (Tourney Champion)
- Weapons for each fighting style – A Lunger has no use for a mace, and other ponderables.
- Weapon stat requirements – Minimum attributes needed to wield different weapon combinations.
- Warrior styles and tactics – Should that Total Parry use the Response tactic? Find out here.
Section Three – Duel II Advanced Data Mining
- ADM warrior favorites – Info revealed when a warrior graduates to the advanced arenas.
- Luckfactors by style – An attempt to plot all the data.
Section Four – Duel II Upgraded Newsletters
- Arena Newsletters – Takes the normal newsletters and inserts warrior styles automatically.
Section Five – Submit data from your warriors
- Submit warrior physicals – Whether from the initial overview or a stat train.
- Submit opponent styles – If you just fought a warrior with a style we didn’t have.
- Submit warrior skill bases – Once you know a warrior’s base skill set.
- Submit weapon suitability – The warrior’s attributes vs weapon combination.
- Submit ADM favorites – The info revealed when your warrior graduates the basic arena.