Neutral city details
Around 66:70 (SWA) - Azzkolazz (C871), human city owned by a hostile power (R0).
Unit | Hits
| 4 Lizard Man Garrisons | 3 each
| Lizard Man Fleshhunters | 4
| Total | 16 Hits
|  
| Strength Rating | Very Weak
| Starting Gold | 18
| Earliest turn conquered: | Turn 3, by ? (R15) in FR109.
|  
| Notes: Definately the weakest of all cities.
Usually the first to fall.
| |
80:20 (CLR) - Baldur's Gate (C101), human city owned by a hostile power (R0).
Unit | Hits
| 4 Human Garrisons | 3 each
| 3 Human Heavy Cavalry | 4 each
| Human Knights | 5
| Human Wizard | 2
| Human Priest | 2
| 3 Human Warriors | 2 each
| Enchanted Weapons
| Ring of Spell Turning
| Total | 39 Hits
|  
| Strength Rating | Very Strong
| Starting Gold | 29
| Earliest turn conquered: | ?
|  
| Notes:
| |
95:57 (CLR) - Berdusk (C102), half-elf city owned by a hostile power (R0).
Unit | Hits
| 2 Human Garrisons | 3 each
| Half-Elf Garrison | 3
| 2 Human Cavalry Archers | 4 each
| Half-elf Cavalry Archers | 4
| Human Knights | 5
| Human Wizard | 2
| Human Priest | 2
| Adamantite Weapons
| Total | 30 Hits
|  
| Strength Rating | Moderate
| Starting Gold | 18
| Earliest turn conquered: | ?
|  
| Notes:
| Battle 1 (Won): | 1 Pike 9 Dwarf Crossbowmen HalfElf Archer 10 Boulder Throwers Human Infantry Giant Militia Giant Infantry 4 Priests Archmage Magic: Killed 1 Garrison Missile: Killed 1 Garrison, Wizard, and a Cavalry Archer. Melee: Killed 1 Garrison Lost: 3 Priests, 3 Dwarf Crossbowmen, Archmage |
23:95 (MED MTN) - Citadel Adbar (C103), dwarf city owned by a hostile power (R0).
Unit | Hits
| 4 Dwarf Garrisons | 3 each
| Dwarf Crossbowmen | 3
| Dwarf Infantry | 3
| Dwarf Heavy Infantry | 4
| Dwarf Fists of Clangeddin | 5
| Dwarf Warrior | 2
| Dwarf Priest | 2
| Armor of Quality
| Weapons of Quality
| Total | 31 Hits
|  
| Strength Rating | Strong
| Starting Gold | 43
| Earliest turn conquered: | ?
|  
| Notes:
| |
22:74 (CLR) - Citadel of Many Arrows (C104), orc city owned by a hostile power (R0).
Unit | Hits
| 2 Orc Garrisons | 3 each
| 2 Orc Archers | 3 each
| 4 Orc Light Infantry | 3 each
| Orc Heavy Infantry | 4
| Orc Chieftan | 2
| Orc Shaman | 2
| Helm of Teleportation
| Total | 32 Hits
|  
| Strength Rating | Moderate
| Starting Gold | ?
| Earliest turn conquered: | ?
|  
| Notes:
Although they have numbers, the orcs don't have much quality.
| |
88:76 (HIL) - Darkhold (C105), human city owned by a hostile power (R0).
Unit | Hits
| 2 Human Garrisons | 3 each
| 2 Human Priests | 2 each
| Human Wizard | 2
| Human Medium Cavalry | 4
| Human Heavy Infantry | 4
| Human Pike | 4
| Beholder | 3
| Half-orc Outcasts | 3
| Total | 30 Hits
|  
| Strength Rating | Moderate
| Starting Gold | 39
| Earliest turn conquered: | Turn 4, by John Holt (R13) in FR68.
|  
| Notes:
Even a small magic/missile attack could wipe out their garrisons and charaters,
routing the rest to the hills.
| Battle 1 (Won): | Priest 5 Witch Doctors Archmage 10 Dwarf Crossbowmen Dwarf Fist of Clangeddin Giant Militia Giant Infantry Halfling Slinger 8 HalfElf Archers HalfElf Protectors Human Infantry 10 Human Pike 2 Lizardmen Skirmishers Some Magic Items Magic: Killed 1 Garrison, HalfOrc Outcast, Medium Cavalry Missile: Killed 1 Garrison, 1 Heavy Infantry, 1 Pike, Beholder, and Priest. Lost: Dwarf Crossbowmen |
63:35 (MOOR) - Dragonspear Castle (C106), goblin city owned by a hostile power (R0).
Unit | Hits
| 2 Goblin Garrisons | 3 each
| 2 Goblin Wolf Riders | 4 each
| 2 Goblin Militia | 2 each
| Goblin Infantry | 3
| Goblin Chieftan | 2
| Baatezu | 5
| Total | 28 Hits
|  
| Strength Rating | Weak
| Starting Gold | ?
| Earliest turn conquered: | ?
|  
| Notes:
Militia? Please.
| |
82:42 (CLR) - Elturel (C107), human city owned by a hostile power (R0).
Unit | Hits
| 6 Human Cavalry Archers | 4 each
| Human Warrior | 2
| Human Priest | 2
| Total | 28 Hits
|  
| Strength Rating | Weak
| Starting Gold | 32
| Earliest turn conquered: | ?
|  
| Notes:
Without any garrisons the humans could retreat after the first loss.
| |
70:86 (MED MTN) - Evereska (C108), elf city owned by a hostile power (R0).
Unit | Hits
| 3 Elf Garrisons | 3 each
| 2 Elf Skirmishers | 3 each
| Elf Knights | 4
| Elf Wizard | 2
| Elf Elite Archers | 3
| Elf Infantry | 3
| Necklace of Missiles
| Ring of Protection
| Total | 27 Hits
|  
| Strength Rating | Moderate
| Starting Gold | 23
| Earliest turn conquered: | ?
|  
| Notes:
| Battle 1 (Won): | 19 Cavalry Archers 5 Elf Elite Archers Magic: Killed None Missile: Killed 2 Elf Skirmishers Melee: Killed 1 Wizard, 1 Elf Infantry, 1 Elf Knight, 3 Garrisons, 1 Elite Archers Lost: 5 Cavalry Archers, 2 Elf Elite Archers |
26:62 (HILL) - Everlund (C109), human city owned by a hostile power (R0).
Unit | Hits
| 4 Human Garrisons | 3 each
| 2 Cavalry Archers | 4 each
| Human Wizard | 2
| Total | 21 Hits
|  
| Strength Rating | Weak
| Starting Gold | 48
| Earliest turn conquered: | Turn 9, by Jim Nelson
|  
| Notes:
| Battle 1 (Won): | 1 high Priest 1 Wizard 6 Gnoll witch doctors 2 human med cav 6 human cav archers 1 Ogre mage 1 Bugbear slavemasters 1 human pike 2 human skirmishers 1 human archers enchanted weapons weapons of quality enchanted plate scarabs of protection Magic: Killed all but one cav archer (which was wounded) and the wizard, who fled. Lost: none. |
34:82 (CLR) - Hellgate Keep (C110), ghoul city owned by a hostile power (R0).
Unit | Hits
| 2 Ghoul Gravewatchers | 3 each
| 2 Ghoul Flesh Eaters | 3 each
| 2 Cambion Infantry | 4 each
| Death Knights | 6
| Cambion Baron | 2
| Tannar'Ri | 5
| Total | 33 Hits
|  
| Strength Rating | Very Strong
| Starting Gold | 28
| Earliest turn conquered: | ?
|  
| Notes:
| |
98:66 (CLR) - Iriaebor (C111), human city owned by a hostile power (R0).
Unit | Hits
| 2 Human Garrisons | 3 each
| 2 Human Light Cavalary | 3 each
| 2 Human Medium Cavalary | 4 each
| 2 Human Heavy Cavalary | 4 each
| Human Warrior | 2
| Human Wizard | 2
| Total | 32 Hits
|  
| Strength Rating | Strong
| Starting Gold | 22
| Earliest turn conquered: | ?
|  
| Notes:
| Battle 1 (Won): | 6 Dwarf Crossbowmen 11 Boulder Throwers 2 Human Infantry Human Archer Giant Militia Giant Infantry 4 Human Priests Archmage 6 Magic Items Magic: Killed Nothing Missile: Killed 2 Human Garrisons, Medium Cavalry Lost: Human Infantry |
03:01 (CLR) - Ironmaster (C112), dwarf city owned by a hostile power (R0).
Unit | Hits
| 4 Dwarf Garrisons | 3 each
| 3 Dwarf Infantry | 3 each
| Fists of Clangeddin | 5
| Dwarf Warrior | 2
| Weapons of Quality
| Total | 28 Hits
|  
| Strength Rating | Strong
| Starting Gold | ?
| Earliest turn conquered: | ?
|  
| Notes:
| |
13:11 (CLR) - Luskan (C113), barbarian city owned by a hostile power (R0).
Unit | Hits
| 4 Barbarian Garrisons | 3 each
| 2 Barbarian Heavy Infantry | 4 each
| Barbarian Infantry | 3
| Barbarian Beastlords | 5
| Barbarian Warrior | 2
| Barbarian Wizard | 2
| Total | 32 Hits
|  
| Strength Rating | Strong
| Starting Gold | 26,36
| Earliest turn conquered: | 9
|  
| Notes:
They have magic resistance, so magic won't be as useful as it usually would be.
| Battle 1 (Won): | 2 Human Infantry 7 Human Archers Human Skirmishers 3 Human Light Cavalry Treants Fairy Folk Master Thief 3 Human Priests 7 Human Wizards 11 Magic Items
Magic: Killed 1 Garrison (Dang Magic Resistance!) |
12:30 (HILL) - Mirabar (C114), human city owned by a hostile power (R0).
Unit | Hits
| 4 Human Garrisons | 3 each
| 2 Light Cavalry | 3 each
| 2 Medium Cavalry | 4 each
| Human Heavy Infantry | 4
| Total | 30 Hits
|  
| Strength Rating | Moderate
| Starting Gold | 42,43
| Earliest turn conquered: | ?
|  
| Notes:
| |
23:11 (CLR) - Neverwinter (C115), human city owned by a hostile power (R0).
Unit | Hits
| 4 Human Garrisons | 3 each
| 3 Human Archers | 3 each
| Human Warrior | 2
| Total | 23 Hits
|  
| Strength Rating | Weak
| Starting Gold | 37,20
| Earliest turn conquered: | 11
|  
| Notes:
| Battle 1 (Won): | 5 Human Infantry 7 Human Archers 3 Human Light Cavalry Master Thief 2 Human Priests 7 Human Wizards 4 Barbarian Infantry 2 Human Pike 12 Magic Items
Magic: Killed ALL |
87:57 (CLR) - Scornubel (C116), human city owned by a hostile power (R0).
Unit | Hits
| 4 Human Garrisons | 3 each
| 2 Human Knights | 5 each
| Human Warrior | 2
| Cloak of Displacement
| Total | 24 Hits
|  
| Strength Rating | Weak
| Starting Gold | 36
| Earliest turn conquered: | Turn 7, by John Holt (R32) in FR175.
|  
| Notes:
| |
23:65 (CLR) - Silverymoon (C117), half-elf city owned by a hostile power (R0).
Unit | Hits
| 2 Human Garrisons | 3 each
| 2 Half-elf Garrisons | 3 each
| Half-elf Protectors | 4
| Half-Elf Knights | 5
| Half-Elf Warrior | 2
| Half-Elf Arch-mage | 2
| Javelins of Lightning
| Total | 25 Hits
|  
| Strength Rating | Moderate
| Starting Gold | 46,37
| Earliest turn conquered: | ?
|  
| Notes:
The javelins gives each unit a magic capability, pushing the city defense
to moderate.
| Battle 1 (Won): | 4 Priests Master Thief 8 Wizards 4 Barbarian Infantry 5 Bugbear Infantry 4 Human Infantry 7 Human Archers 4 Human Light Cavalry 2 Pike Ogre Skirmishers Ogre Mage 4 Troll Males Trolls 4 Giant Trolls 15 Magic Items
Magic: Killed 1 Garrison, Knights |
Around 99:15 (?) - Skyreach (C?), giant city owned by a hostile power (R0).
Unit | Hits
| 4 Giant Garrisons | 6 each
| Giant Infantry | 6 each
| Giant Militia | 4 each
| Total | 34 Hits
|  
| Strength Rating | Moderate
| Starting Gold | 29
| Earliest turn conquered: | ?
|  
| Notes:
For some reason Giant Garrisons are just like Human Infantry with more hits.
This city can take damage, but can't dish it out in the same quantity.
| |
27:77 (CLR) - Sundabar (C118), human city owned by a hostile power (R0).
Unit | Hits
| 4 Human Garrisons | 3 each
| Human Knights | 5
| Human Heavy Cavalry | 4
| 2 Human Warriors | 2 each
| Human Priest | 2
| Total | 27 Hits
|  
| Strength Rating | Moderate
| Starting Gold | 38
| Earliest turn conquered: | ?
|  
| Notes:
| |
97:95 (CLR) - Suzail (C119), human city owned by a hostile power (R0).
Unit | Hits
| 4 Human Garrisons | 3 each
| 3 Human Castle Guards | 5
| 2 Human Wizards | 2 each
| Ring of the Ram
| Total | 31 Hits
|  
| Strength Rating | Strong
| Starting Gold | 34
| Earliest turn conquered: | ?
|  
| Notes:
| Battle 1 (Won): | 16 Human Pike 5 Human Knights 1 Cavalry Archer Magic: Killed None Missile: Killed None Melee: Killed All but 2 Castle Guards Lost: 2 Pikes and a Knight. |
45:15 (CLR) - Waterdeep (C100), human metropolis owned by a hostile power (R0).
Unit | Hits
| 8 Human Garrisons | 3 each
| Human Arch-Mage | 2
| Golem | 3
| Human Wizard | 2
| 2 Human Warrior | 2 each
| 2 Human Priests | 2 each
| Human Knights | 5
| 4 Human Castle Guards | 5 each
| Heavy Catapults
| Light Catapults
| Armor of Quality
| Bows of Quality
| Weapons of Quality
| Total | 64 Hits
|  
| Strength Rating | Nigh-invulnerable
| Starting Gold | 91
| Earliest turn conquered | 19
|  
| Notes:
Defense bonuses are considered formidable. Attack
only with overwhelming forces!
| Battle 1 (Lost): | 8 Priests 9 Wizards Master Thief 3 Barbarian Infantry 6 Bugbear Infantry 4 Human Infantry 6 Human Archers 4 Human Light Cavalry Human Pike Ogre Mage Orc Archers 4 Troll Males Trolls 6 Giant Trolls 30 Magic Items Magic: Killed 2 Garrisons (I was robbed!) Missile: Killed 2 Garrisons Melee: Killed 2 Garrisons, Wizard, Priest Lost: 4 Priests, 3 Wizards, 5 Archers, 3 Barbarian Infantry, 3 Light Cavalry, Troll Males, Pike, 2 Giant Trolls, 2 Bugbear Infantry. Attacker retreated. |