Info and data for fans of the play-by-mail games Duel II, Forgotten Realms, and Hyborian War from Reality Simulations, Inc

Neutral city details

Note: Cities/Metro adds a +1 hit bonus to all defending units


Around 66:70 (SWA) - Azzkolazz (C871), human city owned by a hostile power (R0).
UnitHits
4 Lizard Man Garrisons3 each
Lizard Man Fleshhunters4
Total16 Hits
 
Strength RatingVery Weak
Starting Gold18
Earliest turn conquered: Turn 3, by ? (R15) in FR109.
 
Notes: Definately the weakest of all cities. Usually the first to fall.


80:20 (CLR) - Baldur's Gate (C101), human city owned by a hostile power (R0).
UnitHits
4 Human Garrisons3 each
3 Human Heavy Cavalry4 each
Human Knights5
Human Wizard2
Human Priest2
3 Human Warriors2 each
Enchanted Weapons
Ring of Spell Turning
Total39 Hits
 
Strength RatingVery Strong
Starting Gold29
Earliest turn conquered:?
 
Notes:


95:57 (CLR) - Berdusk (C102), half-elf city owned by a hostile power (R0).
UnitHits
2 Human Garrisons3 each
Half-Elf Garrison3
2 Human Cavalry Archers4 each
Half-elf Cavalry Archers4
Human Knights5
Human Wizard2
Human Priest2
Adamantite Weapons
Total30 Hits
 
Strength RatingModerate
Starting Gold18
Earliest turn conquered:?
 
Notes:
Battle 1 (Won):
1 Pike
9 Dwarf Crossbowmen
HalfElf Archer
10 Boulder Throwers
Human Infantry
Giant Militia
Giant Infantry
4 Priests
Archmage
Magic: Killed 1 Garrison
Missile: Killed 1 Garrison, Wizard, and a Cavalry Archer.
Melee: Killed 1 Garrison
Lost: 3 Priests, 3 Dwarf Crossbowmen, Archmage


23:95 (MED MTN) - Citadel Adbar (C103), dwarf city owned by a hostile power (R0).
UnitHits
4 Dwarf Garrisons3 each
Dwarf Crossbowmen3
Dwarf Infantry3
Dwarf Heavy Infantry4
Dwarf Fists of Clangeddin5
Dwarf Warrior2
Dwarf Priest2
Armor of Quality
Weapons of Quality
Total31 Hits
 
Strength RatingStrong
Starting Gold43
Earliest turn conquered:?
 
Notes:


22:74 (CLR) - Citadel of Many Arrows (C104), orc city owned by a hostile power (R0).
UnitHits
2 Orc Garrisons3 each
2 Orc Archers3 each
4 Orc Light Infantry3 each
Orc Heavy Infantry4
Orc Chieftan2
Orc Shaman2
Helm of Teleportation
Total32 Hits
 
Strength RatingModerate
Starting Gold?
Earliest turn conquered:?
 
Notes: Although they have numbers, the orcs don't have much quality.


88:76 (HIL) - Darkhold (C105), human city owned by a hostile power (R0).
UnitHits
2 Human Garrisons3 each
2 Human Priests2 each
Human Wizard2
Human Medium Cavalry4
Human Heavy Infantry4
Human Pike4
Beholder3
Half-orc Outcasts3
Total30 Hits
 
Strength RatingModerate
Starting Gold39
Earliest turn conquered: Turn 4, by John Holt (R13) in FR68.
 
Notes: Even a small magic/missile attack could wipe out their garrisons and charaters, routing the rest to the hills.
Battle 1 (Won):
Priest
5 Witch Doctors
Archmage
10 Dwarf Crossbowmen
Dwarf Fist of Clangeddin
Giant Militia
Giant Infantry
Halfling Slinger
8 HalfElf Archers
HalfElf Protectors
Human Infantry
10 Human Pike
2 Lizardmen Skirmishers
Some Magic Items
Magic: Killed 1 Garrison, HalfOrc Outcast, Medium Cavalry
Missile: Killed 1 Garrison, 1 Heavy Infantry, 1 Pike, Beholder, and Priest.
Lost: Dwarf Crossbowmen


63:35 (MOOR) - Dragonspear Castle (C106), goblin city owned by a hostile power (R0).
UnitHits
2 Goblin Garrisons3 each
2 Goblin Wolf Riders4 each
2 Goblin Militia2 each
Goblin Infantry3
Goblin Chieftan2
Baatezu5
Total28 Hits
 
Strength RatingWeak
Starting Gold?
Earliest turn conquered: ?
 
Notes: Militia? Please.


82:42 (CLR) - Elturel (C107), human city owned by a hostile power (R0).
UnitHits
6 Human Cavalry Archers4 each
Human Warrior2
Human Priest2
Total28 Hits
 
Strength RatingWeak
Starting Gold32
Earliest turn conquered: ?
 
Notes: Without any garrisons the humans could retreat after the first loss.


70:86 (MED MTN) - Evereska (C108), elf city owned by a hostile power (R0).
UnitHits
3 Elf Garrisons3 each
2 Elf Skirmishers3 each
Elf Knights4
Elf Wizard2
Elf Elite Archers3
Elf Infantry3
Necklace of Missiles
Ring of Protection
Total27 Hits
 
Strength RatingModerate
Starting Gold23
Earliest turn conquered: ?
 
Notes:
Battle 1 (Won):
19 Cavalry Archers
5 Elf Elite Archers
Magic: Killed None
Missile: Killed 2 Elf Skirmishers
Melee: Killed 1 Wizard, 1 Elf Infantry, 1 Elf Knight, 3 Garrisons, 1 Elite Archers
Lost: 5 Cavalry Archers, 2 Elf Elite Archers


26:62 (HILL) - Everlund (C109), human city owned by a hostile power (R0).
UnitHits
4 Human Garrisons3 each
2 Cavalry Archers4 each
Human Wizard2
Total21 Hits
 
Strength RatingWeak
Starting Gold48
Earliest turn conquered: Turn 9, by Jim Nelson
 
Notes:
Battle 1 (Won):
1 high Priest
1 Wizard
6 Gnoll witch doctors
2 human med cav
6 human cav archers
1 Ogre mage
1 Bugbear slavemasters
1 human pike
2 human skirmishers
1 human archers
enchanted weapons
weapons of quality
enchanted plate
scarabs of protection
Magic: Killed all but one cav archer (which was wounded) and the wizard, who fled.
Lost: none.


34:82 (CLR) - Hellgate Keep (C110), ghoul city owned by a hostile power (R0).
UnitHits
2 Ghoul Gravewatchers3 each
2 Ghoul Flesh Eaters3 each
2 Cambion Infantry4 each
Death Knights6
Cambion Baron2
Tannar'Ri5
Total33 Hits
 
Strength RatingVery Strong
Starting Gold28
Earliest turn conquered: ?
 
Notes:


98:66 (CLR) - Iriaebor (C111), human city owned by a hostile power (R0).
UnitHits
2 Human Garrisons3 each
2 Human Light Cavalary3 each
2 Human Medium Cavalary4 each
2 Human Heavy Cavalary4 each
Human Warrior2
Human Wizard2
Total32 Hits
 
Strength RatingStrong
Starting Gold22
Earliest turn conquered: ?
 
Notes:
Battle 1 (Won):
6 Dwarf Crossbowmen
11 Boulder Throwers
2 Human Infantry
Human Archer
Giant Militia
Giant Infantry
4 Human Priests
Archmage
6 Magic Items
Magic: Killed Nothing
Missile: Killed 2 Human Garrisons, Medium Cavalry
Lost: Human Infantry


03:01 (CLR) - Ironmaster (C112), dwarf city owned by a hostile power (R0).
UnitHits
4 Dwarf Garrisons3 each
3 Dwarf Infantry3 each
Fists of Clangeddin5
Dwarf Warrior2
Weapons of Quality
Total28 Hits
 
Strength RatingStrong
Starting Gold?
Earliest turn conquered: ?
 
Notes:


13:11 (CLR) - Luskan (C113), barbarian city owned by a hostile power (R0).
UnitHits
4 Barbarian Garrisons3 each
2 Barbarian Heavy Infantry 4 each
Barbarian Infantry 3
Barbarian Beastlords5
Barbarian Warrior2
Barbarian Wizard2
Total32 Hits
 
Strength RatingStrong
Starting Gold26,36
Earliest turn conquered: 9
 
Notes: They have magic resistance, so magic won't be as useful as it usually would be.
Battle 1 (Won):
2 Human Infantry
7 Human Archers
Human Skirmishers
3 Human Light Cavalry
Treants
Fairy Folk
Master Thief
3 Human Priests
7 Human Wizards
11 Magic Items

Magic: Killed 1 Garrison (Dang Magic Resistance!)
Missile: Killed 1 Garrison (WHAT?)
Melee: Killed all but Beastlords
Lost: Light Cavalry, 2 Wizards, Priest, Fairy Folk, 2 Archers, Skirmishers


12:30 (HILL) - Mirabar (C114), human city owned by a hostile power (R0).
UnitHits
4 Human Garrisons3 each
2 Light Cavalry3 each
2 Medium Cavalry4 each
Human Heavy Infantry 4
Total30 Hits
 
Strength RatingModerate
Starting Gold42,43
Earliest turn conquered: ?
 
Notes:


23:11 (CLR) - Neverwinter (C115), human city owned by a hostile power (R0).
UnitHits
4 Human Garrisons3 each
3 Human Archers3 each
Human Warrior2
Total23 Hits
 
Strength RatingWeak
Starting Gold37,20
Earliest turn conquered: 11
 
Notes:
Battle 1 (Won):
5 Human Infantry
7 Human Archers
3 Human Light Cavalry
Master Thief
2 Human Priests
7 Human Wizards
4 Barbarian Infantry
2 Human Pike
12 Magic Items

Magic: Killed ALL
Lost: None


87:57 (CLR) - Scornubel (C116), human city owned by a hostile power (R0).
UnitHits
4 Human Garrisons3 each
2 Human Knights5 each
Human Warrior2
Cloak of Displacement
Total24 Hits
 
Strength RatingWeak
Starting Gold36
Earliest turn conquered: Turn 7, by John Holt (R32) in FR175.
 
Notes:


23:65 (CLR) - Silverymoon (C117), half-elf city owned by a hostile power (R0).
UnitHits
2 Human Garrisons3 each
2 Half-elf Garrisons3 each
Half-elf Protectors4
Half-Elf Knights5
Half-Elf Warrior2
Half-Elf Arch-mage2
Javelins of Lightning
Total25 Hits
 
Strength RatingModerate
Starting Gold46,37
Earliest turn conquered: ?
 
Notes: The javelins gives each unit a magic capability, pushing the city defense to moderate.
Battle 1 (Won):
4 Priests
Master Thief
8 Wizards
4 Barbarian Infantry
5 Bugbear Infantry
4 Human Infantry
7 Human Archers
4 Human Light Cavalry
2 Pike
Ogre Skirmishers
Ogre Mage
4 Troll Males
Trolls
4 Giant Trolls
15 Magic Items

Magic: Killed 1 Garrison, Knights
Missile: Killed 3 Garrison, Arch-Mage, Warrior. R0 retreated.
Lost: Barbarian Infantry


Around 99:15 (?) - Skyreach (C?), giant city owned by a hostile power (R0).
UnitHits
4 Giant Garrisons6 each
Giant Infantry6 each
Giant Militia4 each
Total34 Hits
 
Strength RatingModerate
Starting Gold29
Earliest turn conquered: ?
 
Notes: For some reason Giant Garrisons are just like Human Infantry with more hits. This city can take damage, but can't dish it out in the same quantity.


27:77 (CLR) - Sundabar (C118), human city owned by a hostile power (R0).
UnitHits
4 Human Garrisons3 each
Human Knights5
Human Heavy Cavalry4
2 Human Warriors2 each
Human Priest2
Total27 Hits
 
Strength RatingModerate
Starting Gold38
Earliest turn conquered: ?
 
Notes:


97:95 (CLR) - Suzail (C119), human city owned by a hostile power (R0).
UnitHits
4 Human Garrisons3 each
3 Human Castle Guards5
2 Human Wizards2 each
Ring of the Ram
Total31 Hits
 
Strength RatingStrong
Starting Gold34
Earliest turn conquered: ?
 
Notes:
Battle 1 (Won):
16 Human Pike
5 Human Knights
1 Cavalry Archer
Magic: Killed None
Missile: Killed None
Melee: Killed All but 2 Castle Guards
Lost: 2 Pikes and a Knight.


45:15 (CLR) - Waterdeep (C100), human metropolis owned by a hostile power (R0).
UnitHits
8 Human Garrisons3 each
Human Arch-Mage2
Golem3
Human Wizard2
2 Human Warrior2 each
2 Human Priests2 each
Human Knights5
4 Human Castle Guards5 each
Heavy Catapults
Light Catapults
Armor of Quality
Bows of Quality
Weapons of Quality
Total64 Hits
 
Strength RatingNigh-invulnerable
Starting Gold91
Earliest turn conquered19
 
Notes: Defense bonuses are considered formidable. Attack only with overwhelming forces!
Battle 1 (Lost):
8 Priests
9 Wizards
Master Thief
3 Barbarian Infantry
6 Bugbear Infantry
4 Human Infantry
6 Human Archers
4 Human Light Cavalry
Human Pike
Ogre Mage
Orc Archers
4 Troll Males
Trolls
6 Giant Trolls
30 Magic Items
Magic: Killed 2 Garrisons (I was robbed!)
Missile: Killed 2 Garrisons
Melee: Killed 2 Garrisons, Wizard, Priest
Lost: 4 Priests, 3 Wizards, 5 Archers, 3 Barbarian Infantry, 3 Light Cavalry, Troll Males, Pike, 2 Giant Trolls, 2 Bugbear Infantry. Attacker retreated.