The Hyborian War Kingdom Report for ARGOS
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: SUPERIOR
Trade Routes:
Argossean Sea(339) of the Western Ocean
Bay of Styx(340)
Kushish Sea(341) of the Western Ocean
POLITICS
Can avoid the influence of Zingara at an ADEQUATE level.
Stands in alliance with the Barachan Isles
Bound in peace treaty with Barachan Isles.
CHARACTERS
Name: Stronius Marcos ID: ARGO-CHA
Type: Priest
Personal Combat : EXCELLENT
Diplomacy : ADEQUATE
Rulership : GOOD
Military Command : GOOD
Heroism : NONE
Intrigue : ADEQUATE
Magic : NONE
Province Ruler of Messantia.
Name: Apallicus Fabius ID: ARGO-ADJ
Type: General
Personal Combat : NONE
Diplomacy : NONE
Rulership : POOR
Military Command : GOOD
Heroism : POOR
Intrigue : POOR
Magic : NONE
Name: Platonio Milo ID: ARGO-1
Type: Noble
Personal Combat : GOOD
Diplomacy : SUPERIOR
Rulership : SUPERIOR
Military Command : POOR
Heroism : POOR
Intrigue : POOR
Magic : NONE
Monarch of Argos.
Name: Borus Galargus ID: ARGO-2
Type: Noble
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : SUPERIOR
Military Command : POOR
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Province Ruler of Pallos.
Name: Thenio Galacus ID: ARGO-3
Type: Noble
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : POOR
Intrigue : NONE
Magic : NONE
Name: Elia Aninus ID: ARGO-4
Type: General
Personal Combat : NONE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : SUPERIOR
Heroism : POOR
Intrigue : NONE
Magic : NONE
Name: Delfinus Galargus ID: ARGO-5
Type: General
Personal Combat : POOR
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : SUPERIOR
Heroism : POOR
Intrigue : POOR
Magic : NONE
Name: Barabanus Fabius ID: ARGO-6
Type: General
Personal Combat : NONE
Diplomacy : EXCELLENT
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : ADEQUATE
Intrigue : EXCELLENT
Magic : NONE
Name: Polydimos Galargus ID: ARGO-7
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : NONE
Rulership : POOR
Military Command : SUPERIOR
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Name: Natrius Milo ID: ARGO-8
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : POOR
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Name: Lallica Gabriello ID: ARGO-9
Type: Priest
Personal Combat : NONE
Diplomacy : GOOD
Rulership : SUPERIOR
Military Command : POOR
Heroism : NONE
Intrigue : GOOD
Magic : POOR
Province Ruler of the Inland Marches.
Spells: Prophecy.
Name: Memnus Metakkus ID: ARGO-10
Type: Priest
Personal Combat : GOOD
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : NONE
Intrigue : SUPERIOR
Magic : POOR
Spells: Rains.
Name: Mercruri Milo ID: ARGO-11
Type: Wizard
Personal Combat : NONE
Diplomacy : NONE
Rulership : NONE
Military Command : NONE
Heroism : ADEQUATE
Intrigue : GOOD
Magic : ADEQUATE
Spells: Fear, Force March.
Name: Arcio Minos ID: ARGO-12
Type: Agent
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : NONE
Name: Satinio Minos ID: ARGO-13
Type: Agent
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : SUPERIOR
Magic : POOR
Spells: Fanaticism.
TROOPS
Royal Guard : Troop Type 1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Poor
Melee Combat Ability : Good
Morale : Superior
Movement Rate : 3
Well adapted to combat in Fort and will fight with increased ability.
The cost to train and outfit is MODERATE.
Mercenary Heavy Foot : Troop Type 2
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Good
Movement Rate : 2
Cost no gold to raise but must be paid HIGH wages each year.
Mercenary Medium Foot : Troop Type 3
Troop Category : MI - Medium Infantry
Missile Combat Ability : Poor
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
Cost no gold to raise but must be paid HIGH wages each year.
Shemish Mercenary : Troop Type 4
Troop Category : LIA - Light Infantry Archer
Missile Combat Ability : Superior
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 4
Cost no gold to raise but must be paid HIGH wages each year.
Hyborean Cavalry : Troop Type 5
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Poor
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 5
Cost no gold to raise but must be paid HIGH wages each year.
Mercenary Cavalry : Troop Type 6
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 3
Cost no gold to raise but must be paid HIGH wages each year.
Argossean Nobles : Troop Type 7
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
The cost to train and outfit is MODERATE.
Argossean Warships : Troop Type 8
Troop Category : MNA - Medium Naval Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Adequate
Morale : Good
Movement Rate : 3
Well adapted to combat in Deep Ocean and will fight with increased ability.
The cost to train and outfit is MODERATE.
Mercenary Spear : Troop Type M1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Lancers : Troop Type M2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Foot : Troop Type M3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Horse : Troop Type M4
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Troop Name Troop Type Minimum Maximum
Royal Guard 1 0 units 1 unit
Mercenary Heavy Foot 2 0% 40%
Mercenary Medium Foot 3 0% 40%
Shemish Mercenary 4 5% 20%
Hyborian Cavalry 5 5% 10%
Mercenary Cavlary 6 0% 10%
Argossean Nobles 7 0% 10%
Argossean Warships 8 20% 50%
Mercenaries M1-M4 0% 20%
DISPOSITION OF ARMIES
IA-1 Total Troops: 15 Location: Messantia Defensive
IN-2 Total Troops: 15 Location: Messantia Active
PA-12 Total Troops: 3 Maneuver: Fortified
PA-13 Total Troops: 6 Maneuver: River
PA-14 Total Troops: 6 Maneuver: River
PA-15 Total Troops: 5 Maneuver: Hill
PA-16 Total Troops: 6 Maneuver: Fortified
IMPERIAL GOALS
The rulers of Argos ever strive to conquer and control the following:
Argossean Sea(339) of the Western Ocean
Kushish Sea(341) of the Western Ocean
Zingaran Sea(343) of the Western Ocean
VICTORY CONDITIONS
You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.
You will move closer to victory by fostering the amount of wealth
contained in your kingdom's treasury.