The Hyborian War Kingdom Report for ASGARD
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: ADEQUATE
Trade Routes:
None
POLITICS
Can avoid the influence of Cimmeria at an ADEQUATE level.
Can avoid the influence of Hyperborea at an ADEQUATE level.
Can avoid the influence of Vanaheim at an ADEQUATE level.
Has no formal allies.
Bound in peace treaty with Cimmeria.
CHARACTERS
Name: Lyse Rann ID: ASGA-CHA
Type: Priest
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : POOR
Province Ruler of Wolfraven Kings Region.
Spells: Dispel Magic.
Name: Roemaf Njal ID: ASGA-ADJ
Type: General
Personal Combat : SUPERIOR
Diplomacy : NONE
Rulership : NONE
Military Command : EXCELLENT
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Name: Wold Njord ID: ASGA-1
Type: Noble
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : SUPERIOR
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : POOR
Monarch of Asgard.
Spells: Magic Armor.
Name: Wonnorn Njord ID: ASGA-2
Type: Noble
Personal Combat : POOR
Diplomacy : POOR
Rulership : EXCELLENT
Military Command : POOR
Heroism : ADEQUATE
Intrigue : ADEQUATE
Magic : NONE
Province Ruler of the Frozen Land.
Name: Kryl Rann ID: ASGA-3
Type: General
Personal Combat : POOR
Diplomacy : NONE
Rulership : ADEQUATE
Military Command : EXCELLENT
Heroism : GOOD
Intrigue : NONE
Magic : POOR
Spells: Fanatacism.
Name: Thrave Njal ID: ASGA-4
Type: General
Personal Combat : POOR
Diplomacy : POOR
Rulership : POOR
Military Command : EXCELLENT
Heroism : SUPERIOR
Intrigue : POOR
Magic : POOR
Spells: Strength.
Name: Thror Ironhand ID: ASGA-5
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : GOOD
Intrigue : NONE
Magic : NONE
Name: Geolf Njord ID: ASGA-6
Type: Hero
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : EXCELLENT
Intrigue : POOR
Magic : POOR
Spells: Force March.
Name: Valak Njord ID: ASGA-7
Type: Priest
Personal Combat : ADEQUATE
Diplomacy : SUPERIOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : NONE
Intrigue : NONE
Magic : GOOD
Spells: Phantom Warriors(4), Prophecy, Strength.
Name: Ymane Njek ID: ASGA-8
Type: Priest
Personal Combat : ADEQUATE
Diplomacy : GOOD
Rulership : POOR
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : NONE
TROOPS
Ice Warriors : Troop Type 1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Well adapted to combat in Tundra and will fight with increased ability.
The cost to train and outfit is MODERATE.
Wolfraven Reavers : Troop Type 2
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Superior
Movement Rate : 2
Well adapted to combat in Tundra and will fight with increased ability.
The cost to train and outfit is MODERATE.
Arcadian Raiders : Troop Type 3
Troop Category : MIA - Medium Infantry Archers
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Well adapted to combat in Fort and will fight with increased ability.
The cost to train and outfit is MODERATE.
Tundra Warriors : Troop Type 4
Troop Category : HIA - Heavy Infantry Archer
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Good
Movement Rate : 2
Well adapted to combat in Tundra and will fight with increased ability.
The cost to train and outfit is MODERATE.
Troop Name Troop Type Minimum Maximum
Ice Warriors 1 5% 15%
Wolfraven Reavers 2 25% 60%
Arcadian Raiders 3 25% 40%
Tundra Warriors 4 10% 25%
DISPOSITION OF ARMIES
IA-1 Total Troops: 12 Location: Wolfraven Kings Region Defensive
IA-2 Total Troops: 8 Location: The Frozen Land Active
PA-17 Total Troops: 6 Maneuver: Hill
PA-18 Total Troops: 4 Maneuver: Forest
PA-19 Total Troops: 4 Maneuver: Tundra
PA-20 Total Troops: 4 Maneuver: Tundra
IMPERIAL GOALS
The rulers of Asgard ever strive to conquer and control the following:
Pomicia(45) of Hyperborea
Hyperbor Valley(47) of Hyperborea
Swampy Taiga(163) of Vanaheim
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces
under your control.
You will move closer to victory by conquering home provinces of any
large kingdom. Should the Ice Age come, your people may decide to
migrate to the lands of a single large kingdom at that time. You should
then focus your efforts on that kingdom's home provinces.