The Hyborian War Kingdom Report for CIMMERIA
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: ADEQUATE
POLITICS
Can avoid the influence of Aquilonia at an ADEQUATE level.
Can avoid the influence of Pictland at a GOOD level.
Can avoid the influence of Vanaheim at an ADEQUATE level.
Has no formal allies.
Bound in peace treaty with Asgard.
CHARACTERS
Name: Lord Iberan Nan ID: CIMM-CHA
Type: Priest Location: Cimmerian Heartland
Personal Combat : GOOD
Diplomacy : EXCELLENT
Rulership : ADEQUATE
Military Command : NONE
Heroism : NONE
Intrigue : NONE
Magic : POOR
Province Ruler of The Cimmerian Heartland.
Spells: Prophecy
Name: Roth Dronanol ID: CIMM-ADJ
Type: General Location: Cimmerian Heartland
Personal Combat : POOR
Diplomacy : NONE
Rulership : NONE
Military Command : EXCELLENT
Heroism : ADEQUATE
Intrigue : NONE
Magic : NONE
Name: Warleader Athta Connan ID: CIMM-1
Type: Noble Location: Cimmerian Heartland
Personal Combat : SUPERIOR
Diplomacy : EXCELLENT
Rulership : ADEQUATE
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : NONE
Monarch of Cimmeria.
Name: Gall Nan ID: CIMM-2
Type: Noble Location: Eastern Clans
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : EXCELLENT
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : NONE
Province Ruler of Eastern Clans.
Name: Asloe Konanin ID: CIMM-3
Type: General Location: Western Clans
Personal Combat : EXCELLENT
Diplomacy : NONE
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Province Ruler of Western Clans.
Name: Mullet Drogin ID: CIMM-4
Type: General Location: Western Clans
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : POOR
Military Command : SUPERIOR
Heroism : GOOD
Intrigue : ADEQUATE
Magic : NONE
Name: Kerrom Macorgin ID: CIMM-5
Type: Hero Location: Cimmerian Heartland
Personal Combat : GOOD
Diplomacy : NONE
Rulership : NONE
Military Command : POOR
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Name: Wigin Kullan ID: CIMM-6
Type: Hero Location: Cimmerian Heartland
Personal Combat : SUPERIOR
Diplomacy : EXCELLENT
Rulership : POOR
Military Command : POOR
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Name: Shelin Toran ID: CIMM-7
Type: Hero Location: Southern Clans
Personal Combat : EXCELLENT
Diplomacy : NONE
Rulership : POOR
Military Command : POOR
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Province Ruler of Southern Clans.
Name: Skornin Drogin ID: CIMM-8
Type: Hero Location: Northern Clans
Personal Combat : GOOD
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : POOR
Intrigue : POOR
Magic : NONE
Province Ruler of Northern Clans.
Name: Negal Konanin ID: CIMM-9
Type: Hero Location: Cimmerian Heartland
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : POOR
Military Command : GOOD
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Name: Shehagin Kullan ID: CIMM-10
Type: Hero Location: Cimmerian Heartland
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : POOR
Military Command : EXCELLENT
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Name: Ennia Nan ID: CIMM-11
Type: Priest Location: Cimmerian Heartland
Personal Combat : POOR
Diplomacy : SUPERIOR
Rulership : NONE
Military Command : NONE
Heroism : POOR
Intrigue : GOOD
Magic : ADEQUATE
Spells: Phantom Warriors(2), and Fear
TROOPS
Young Warriors : Troop Type 1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 2
Well adapted to combat in Hill and will fight with increased ability.
The cost to train and outfit is LOW.
Old Warriors : Troop Type 2
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Superior
Movement Rate : 2
Well adapted to combat in Hill and will fight with increased ability.
The cost to train and outfit is MODERATE.
Western Clansmen : Troop Type 3
Troop Category : MIA - Medium Infantry Archer
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Well adapted to combat in Hill and will fight with increased ability.
The cost to train and outfit is MODERATE.
Central Clansmen : Troop Type 4
Troop Category : HIA - Heavy Infantry Archer
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 2
Well adapted to combat in Hill and will fight with increased ability.
The cost to train and outfit is HIGH.
Eastern Clansmen : Troop Type 5
Troop Category : MI - Medium Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Well adapted to combat in Hill and will fight with increased ability.
The cost to train and outfit is MODERATE.
Troop Name Troop Type Minimum Maximum
Young Warriors 1 5% 40%
Old Warriors 2 10% 40%
Western Clansmen 3 10% 20%
Central Clansmen 4 25% 45%
Eastern Clansmen 5 5% 10%
DISPOSITION OF ARMIES
IA-1 Total Troops: 15 Location: Western Clans Active
IA-2 Total Troops: 15 Location: Cimmerian Heartland Defensive
PA-32 Total Troops: 3 Maneuver: Hill
PA-33 Total Troops: 8 Maneuver: Hill
PA-34 Total Troops: 3 Maneuver: Hill
PA-35 Total Troops: 8 Maneuver: Hill
PA-36 Total Troops: 8 Maneuver: Hill
IMPERIAL GOALS
The rulers of Cimmeria ever strive to conquer and control the following:
Gunderland(7) of Aquilonia
Tor(114) of Nemedia
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces under
your control.
You will move closer to victory by conquering home provinces of any large
kingdom. Should the Ice Age come, your people may decide to migrate to the
lands of a single large kingdom at that time. You should then focus your
efforts on the kingdom's home provinces.