The Hyborian War Kingdom Report for DARFAR
Kingdom Size: Small
ROYAL TREASURY
Starting Treasury: ADEQUATE
Trade Routes:
None
POLITICS
Has no formal allies.
CHARACTERS
Name: Dadshan Mokoto ID: DARF-CHA
Type: Priest
Personal Combat : POOR
Diplomacy : GOOD
Rulership : ADEQUATE
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : ADEQUATE
Province Ruler of the Darfar Grasslands.
Spells: Prophecy,Rains.
Name: Mabrash Kadsina ID: DARF-ADJ
Type: General
Personal Combat : NONE
Diplomacy : NONE
Rulership : NONE
Military Command : GOOD
Heroism : EXCELLENT
Intrigue : POOR
Magic : NONE
Name: Lord Saidu Mbonani ID: DARF-1
Type: Noble
Personal Combat : POOR
Diplomacy : NONE
Rulership : GOOD
Military Command : POOR
Heroism : ADQUATE
Intrigue : POOR
Magic : POOR
Monarch of Darfar.
Spells: Summon the Dead.
Name: Lord Tilutan Mbonani ID: DARF-2
Type: General
Personal Combat : POOR
Diplomacy : NONE
Rulership : NONE
Military Command : SUPERIOR
Heroism : POOR
Intrigue : NONE
Magic : NONE
Name: Nurdik Mbabonio ID: DARF-3
Type: Hero
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : SUPERIOR
Heroism : SUPERIOR
Intrigue : NONE
Magic : POOR
Spells: Phantom Warriors(2).
Name: Kershem Imbalayo ID: DARF-4
Type: Hero
Personal Combat : EXCELLENT
Diplomacy : ADEQUATE
Rulership : NONE
Military Command : NONE
Heroism : ADEQUATE
Intrigue : NONE
Magic : NONE
Name: Conakji Kadsina ID: DARF-5
Type: Priest
Personal Combat : POOR
Diplomacy : POOR
Rulership : POOR
Military Command : NONE
Heroism : ADEQUATE
Intrigue : NONE
Magic : POOR
Spells: Fanaticism.
Name: Eshafar Imbalayo ID: DARF-6
Type: Wizard
Personal Combat : POOR
Diplomacy : POOR
Rulership : NONE
Military Command : POOR
Heroism : NONE
Intrigue : POOR
Magic : SUPERIOR
Spells: Reincarnate(5),Diplomacy,Earth Demon,Bless,Rains,Arcane Blast.
Name: Qazkan Imbalayo ID: DARF-7
Type: Agent
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : SUPERIOR
Magic : NONE
TROOPS
Darfar Warriors : Troop Type 1
Troop Category : MI - Medium Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
The cost to train and outfit is LOW.
Grassland Savages : Troop Type 2
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Superior
Melee Combat Ability : Adequate
Morale : Superior
Movement Rate : 4
Well adapted to combat in Open and will fight with increased ability.
The cost to train and outfit is MODERATE.
Darfar Archers : Troop Type 3
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 4
Well adapted to combat in Open and will fight with increased ability.
The cost to train and outfit is LOW.
Darfar Horse : Troop Type 4
Troop Category : LC - Light Cavalry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 4
The cost to train and outfit is LOW.
Troop Name Troop Type Minimum Maximum
Darfar Warriors 1 40% 80%
Grassland Savages 2 0% 5%
Darfar Archers 3 25% 50%
Darfar Horse 4 0% 5%
DISPOSITION OF ARMIES
IA-1 Total Troops: 18 Location: Darfar Grasslands Active
IA-2 Total Troops: 15 Location: Ghanata Defensive
PA-42 Total Troops: 8 Maneuver: ?
PA-43 Total Troops: 8 Maneuver: ?
PA-44 Total Troops: 8 Maneuver: ?
IMPERIAL GOALS
The rulers of Darfar ever strive to conquer and control the following:
Jimiji(214) of Jimiji.
Empty Jungle(326) of the Western Jungles.
VICTORY CONDITIONS
The victory of your kingdom will depend on the number of provinces under
your control.
You will make major progress towards victory by controlling:
The Darfar Grasslands(42) of Darfar.
Keshia(73) of Keshan.
The Sukhmet Region(146) of Stygia.
Tombalku(150) of Tombalku.