The Hyborian War Kingdom Report for HYPEBOREA
Kingdom Size: Large
ROYAL TREASURY
Starting Treasury: Excellent
Trade Routes:
Virunian(22) of the Border Kingdom
Hyborean Wastes(278) of the Desert Steppes
POLITICS
Can avoid the influence of Aquilonia at a GOOD level.
Can avoid the influence of Asgard at a GOOD level.
Can avoid the influence of the Desert Steppes at a GOOD level.
Has no formal allies.
Bound in peace treaty with the Border Kingdom.
CHARACTERS
Name: Count Intar Pohjolan ID: HYPE-CHA
Type: Priest
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : EXCELLENT
Military Command : NONE
Heroism : NONE
Intrigue : EXCELLENT
Magic : POOR
Province Ruler of Pomicia.
Spells: Bless
Name: Gothan Khotalr ID: HYPE-ADJ
Type: General
Personal Combat : POOR
Diplomacy : GOOD
Rulership : NONE
Military Command : SUPERIOR
Heroism : EXCELLENT
Intrigue : ADEQUATE
Magic : POOR
Spells: Fanaticism.
Name: Lord Louhi Pohjolan ID: HYPE-1
Type: Noble
Personal Combat : POOR
Diplomacy : EXCELLENT
Rulership : SUPERIOR
Military Command : GOOD
Heroism : POOR
Intrigue : GOOD
Magic : POOR
Monarch of Hypeborea.
Spells: Fanaticism.
Name: Jykal Kaletar ID: HYPE-2
Type: Noble
Personal Combat : NONE
Diplomacy : GOOD
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : NONE
Magic : NONE
Province Ruler of the Hyperbor Valley.
Name: Korg Vammata ID: HYPE-3
Type: General
Personal Combat : NONE
Diplomacy : POOR
Rulership : POOR
Military Command : EXCELLENT
Heroism : POOR
Intrigue : POOR
Magic : POOR
Spells: Diplomacy.
Name: Khalum Kaletar ID: HYPE-4
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : GOOD
Military Command : POOR
Heroism : ADEQUATE
Intrigue : NONE
Magic : POOR
Province Ruler of Haloga.
Spells: Strength.
Name: Vord Khotalr ID: HYPE-5
Type: Priest
Personal Combat : NONE
Diplomacy : SUPERIOR
Rulership : POOR
Military Command : POOR
Heroism : ADEQUATE
Intrigue : EXCELLENT
Magic : POOR
Spells: Rains.
Name: Karvan Vamtar ID: HYPE-6
Type: Priest
Personal Combat : NONE
Diplomacy : NONE
Rulership : POOR
Military Command : EXCELLENT
Heroism : POOR
Intrigue : POOR
Magic : ADEQUATE
Spells: Far Sight, Prophecy.
Name: Lady Vammatar Pohjolan ID: HYPE-7
Type: Priest
Personal Combat : NONE
Diplomacy : SUPERIOR
Rulership : EXCELLENT
Military Command : POOR
Heroism : NONE
Intrigue : GOOD
Magic : POOR
Spells: Summon the Dead.
Name: Fjal Jalonern ID: HYPE-8
Type: Wizard
Personal Combat : EXCELLENT
Diplomacy : NONE
Rulership : POOR
Military Command : NONE
Heroism : GOOD
Intrigue : POOR
Magic : SUPERIOR
Spells: Earth Demon,Fanaticism,Forced March,Magic Sleep,Prophecy.
Name: Fredrik Jalonern ID: HYPE-9
Type: Wizard
Personal Combat : EXCELLENT
Diplomacy : NONE
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : NONE
Magic : ADEQUATE
Spells: Curse,Sunbane.
Name: Nitzani Palata ID: HYPE-10
Type: Wizard
Personal Combat : POOR
Diplomacy : NONE
Rulership : POOR
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : EXCELLENT
Spells: Phantom Warriors(4),Dispel Magic,Far Sight,Fear.
Name: Bakhar Tourlar ID: HYPE-11
Type: Wizard
Personal Combat : EXCELLENT
Diplomacy : NONE
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : NONE
Magic : ADEQUATE
Spells: Far Sight,The Open Hand.
Name: Lahana Kaletar ID: HYPE-12
Type: Wizard
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : ADEQUATE
Heroism : NONE
Intrigue : POOR
Magic : SUPERIOR
Spells: Dispel Magic,Far Sight,Fear,Sunbane,Magic Armor.
Name: Sakjer Vammata ID: HYPE-13
Type: Wizard
Personal Combat : NONE
Diplomacy : NONE
Rulership : GOOD
Military Command : NONE
Heroism : GOOD
Intrigue : NONE
Magic : GOOD
Spells: Diplomacy,Missile Shield,Magic Weapon.
Name: Najak Velale ID: HYPE-14
Type: Wizard
Personal Combat : NONE
Diplomacy : NONE
Rulership : POOR
Military Command : POOR
Heroism : NONE
Intrigue : NONE
Magic : SUPERIOR
Spells: Long Life(7),Earth Demon,Far Sight,Magic Blast,Curse,Summon Dead.
Name: Mistress Ilga Pohjolan ID: HYPE-15
Type: Wizard
Personal Combat : NONE
Diplomacy : NONE
Rulership : ADEQUATE
Military Command : NONE
Heroism : NONE
Intrigue : EXCELLENT
Magic : ADEQUATE
Province Ruler of the Hyperborean Tundra.
Spells: Phantom Warriors(4), Fear.
Name: Gerrahk Tourlar ID: HYPE-16
Type: Agent
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : NONE
TROOPS
Hyperborean Warriors : Troop Type 1
Troop Category : MI - Medium Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
The cost to train and outfit is MODERATE.
Hyperborean Archers : Troop Type 2
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Adequate
Movement Rate : 4
Well adapted to combat in Fort and will fight with increased ability.
The cost to train and outfit is LOW.
Hyperborean Nobles : Troop Type 3
Troop Category : MC - Medium Cavalry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
The cost to train and outfit is MODERATE.
The White Hand : Troop Type 4
Troop Category : LI - Light Infantry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 4
The cost to train and outfit is MODERATE.
The Walking Dead : Troop Type 5
Troop Category : UI - Undead Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Superior
Movement Rate : 3
Well adapted to combat in (Defense) and will fight with increased ability.
The cost to train and outfit is LOW.
Troop Name Troop Type Minimum Maximum
Hyperborean Warriors 1 20% 40%
Hyperborean Archers 2 0% 10%
Hyperborean Nobles 3 10% 20%
The White Hand 4 0% 20%
The Walking Dead 5 30% 60%
DISPOSITION OF ARMIES
IA-1 Total Troops: 15 Location: Hyperbor Valley Active
IA-2 Total Troops: 20 Location: Pomicia Defensive
PA-45 Total Troops: 3 Maneuver: ?
PA-46 Total Troops: 8 Maneuver: ?
PA-47 Total Troops: 3 Maneuver: ?
PA-48 Total Troops: 8 Maneuver: ?
PA-49 Total Troops: 8 Maneuver: ?
IMPERIAL GOALS
The rulers of Hyperborea ever strive to conquer and control the following:
Njal's Lands(18) of Asgard
Virunian(22) of the Border Kingdom
Hyperborean Wastes(278) of the Desert Steppes.
VICTORY CONDITIONS
You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.
You will make major progress towards victory by controlling:
Tanasul(5) of Aquilonia
Virunian(22) of the Border Kingdom
Hyperbor Valley(47) of Hyperborea
Icy Desert(265) of the Cold Lands