The Hyborian War Kingdom Report for HYRKANIA
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: ADEQUATE
Trade Routes:
None
POLITICS
Can avoid the influence of Iranistan at an ADEQUATE level.
Can avoid the influence of Khitai at a GOOD level.
Can avoid the influence of Vendhya at an ADEQUATE level.
Can avoid the influence of the Cold Lands at a GOOD level.
Is allied with Turan.
Bound in peace treaty with Turan and the Eastern Vilayet Cities.
Has assurances of peace from Turan and the Eastern Vilayet Cities.
CHARACTERS
Name: Bamban Thneyham ID: HYRK-CHA
Type: Priest
Personal Combat : GOOD
Diplomacy : ADEQUATE
Rulership : ADEQUATE
Military Command : NONE
Heroism : NONE
Intrigue : SUPERIOR
Magic : POOR
Province Ruler of the Hyrkanian Heartland.
Spells: Long Life(4).
Name: Keran Perzahak ID: HYRK-ADJ
Type: General
Personal Combat : GOOD
Diplomacy : NONE
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : POOR
Intrigue : ADEQUATE
Magic : NONE
Name: Warrior Dayuki Katar ID: HYRK-1
Type: Noble
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : GOOD
Heroism : SUPERIOR
Intrigue : ADEQUATE
Magic : POOR
Monarch of Hyrkania.
Spells: Fanaticism.
Name: Dzhamak Taruz ID: HYRK-2
Type: General
Personal Combat : POOR
Diplomacy : POOR
Rulership : NONE
Military Command : POOR
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Name: Lord Farouz Katar ID: HYRK-3
Type: General
Personal Combat : POOR
Diplomacy : NONE
Rulership : POOR
Military Command : SUPERIOR
Heroism : POOR
Intrigue : NONE
Magic : NONE
Name: Zandar Thneyham ID: HYRK-4
Type: General
Personal Combat : POOR
Diplomacy : GOOD
Rulership : POOR
Military Command : SUPERIOR
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Name: Gordag Jandzah ID: HYRK-5
Type: Hero
Personal Combat : POOR
Diplomacy : EXCELLENT
Rulership : NONE
Military Command : ADEQUATE
Heroism : ADEQUATE
Intrigue : NONE
Magic : NONE
Name: Giyune Katar ID: HYRK-6
Type: Priest
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : POOR
Spells: The Open Hand.
Name: Afruz Peroz ID: HYRK-7
Type: Wizard
Personal Combat : POOR
Diplomacy : GOOD
Rulership : POOR
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : GOOD
Spells: Earth Demon,Far Sight,Missile Shield.
TROOPS
Home Spear : Troop Type 1
Troop Category : MI - Medium Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
The cost to train and outfit is LOW.
Old Archers : Troop Type 2
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Adequate
Movement Rate : 4
The cost to train and outfit is LOW.
Seasoned Horse Archers : Troop Type 3
Troop Category : MCA - Medium Cavalry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 6
Well adapted to combat in Steppes and will fight with increased ability.
The cost to train and outfit is VERY HIGH.
Young Horse Archers : Troop Type 4
Troop Category : MCA - Medium Cavalry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
Well adapted to combat in Steppes and will fight with increased ability.
The cost to train and outfit is MODERATE.
Hyrkanian Irregulars : Troop Type 5
Troop Category : MCA - Medium Cavalry Archers
Missile Combat Ability : Superior
Melee Combat Ability : Good
Morale : Adequate
Movement Rate : 7
Well adapted to combat in Steppes and will fight with increased ability.
The cost to train and outfit is HIGH.
Troop Name Troop Type Minimum Maximum
Home Spear 1 10% 45%
Old Archers 2 0% 30%
Seasoned Horse Archers 3 0% 35%
Young Horse Archers 4 0% 35%
Hyrkanian Irregulars 5 30% 90%
DISPOSITION OF ARMIES
IA-1 Total Troops: 8 Location: The Desert Clans Active
IA-2 Total Troops: 15 Location: Theggir Active
IA-3 Total Troops: 15 Location: The Hyrkanian Prairie Active
PA-50 Total Troops: 6 Maneuver: ?
PA-51 Total Troops: 8 Maneuver: ?
PA-52 Total Troops: 6 Maneuver: ?
PA-53 Total Troops: 3 Maneuver: ?
PA-54 Total Troops: 3 Maneuver: ?
PA-55 Total Troops: 6 Maneuver: ?
PA-56 Total Troops: 6 Maneuver: ?
PA-57 Total Troops: 3 Maneuver: ?
IMPERIAL GOALS
The rulers of Hyrkania ever strive to conquer and control the following:
Hyrkanian Heartland(50) of Hyrkania.
Turanian Wastes(277) of the Desert Steppes.
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces
under your control.
You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.