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Kingdom report for Hyrkania


The Hyborian War Kingdom Report for HYRKANIA
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: ADEQUATE
	Trade Routes:
		None


POLITICS

	Can avoid the influence of Iranistan at an ADEQUATE level.
	Can avoid the influence of Khitai at a GOOD level.
	Can avoid the influence of Vendhya at an ADEQUATE level.
	Can avoid the influence of the Cold Lands at a GOOD level.
	Is allied with Turan.
	Bound in peace treaty with Turan and the Eastern Vilayet Cities.
	Has assurances of peace from Turan and the Eastern Vilayet Cities.


CHARACTERS

	Name: Bamban Thneyham			ID: HYRK-CHA	
	Type: Priest	
	Personal Combat		: GOOD
	Diplomacy		: ADEQUATE
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: POOR
	Province Ruler of the Hyrkanian Heartland.
	Spells: Long Life(4).
	
	Name: Keran Perzahak			ID: HYRK-ADJ	
	Type: General	
	Personal Combat		: GOOD
	Diplomacy		: NONE
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: POOR
	Intrigue		: ADEQUATE
	Magic			: NONE
	
	Name: Warrior Dayuki Katar		ID: HYRK-1	
	Type: Noble			
	Personal Combat		: EXCELLENT
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: GOOD
	Heroism			: SUPERIOR
	Intrigue		: ADEQUATE
	Magic			: POOR
	Monarch of Hyrkania.
	Spells: Fanaticism.
	
	Name: Dzhamak Taruz			ID: HYRK-2	
	Type: General
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: POOR
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Lord Farouz Katar			ID: HYRK-3	
	Type: General
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: SUPERIOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Zandar Thneyham			ID: HYRK-4
	Type: General
	Personal Combat		: POOR
	Diplomacy		: GOOD
	Rulership		: POOR
	Military Command	: SUPERIOR
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Gordag Jandzah			ID: HYRK-5
	Type: Hero
	Personal Combat		: POOR
	Diplomacy		: EXCELLENT
	Rulership		: NONE
	Military Command	: ADEQUATE
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Giyune Katar			ID: HYRK-6
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: POOR
	Spells: The Open Hand.
	
	Name: Afruz Peroz			ID: HYRK-7
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: GOOD
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: GOOD
	Spells: Earth Demon,Far Sight,Missile Shield.
	
	

TROOPS

	Home Spear			: Troop Type 1
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 3
	The cost to train and outfit is LOW.

	Old Archers			: Troop Type 2
	Troop Category			: LIA - Light Infantry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Poor
	Morale				: Adequate
	Movement Rate			: 4
	The cost to train and outfit is LOW.

	Seasoned Horse Archers		: Troop Type 3
	Troop Category			: MCA - Medium Cavalry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 6
	Well adapted to combat in Steppes and will fight with increased ability.
	The cost to train and outfit is VERY HIGH.

	Young Horse Archers		: Troop Type 4
	Troop Category			: MCA - Medium Cavalry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 6
	Well adapted to combat in Steppes and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Hyrkanian Irregulars		: Troop Type 5
	Troop Category			: MCA - Medium Cavalry Archers
	Missile Combat Ability		: Superior
	Melee Combat Ability		: Good
	Morale				: Adequate
	Movement Rate			: 7
	Well adapted to combat in Steppes and will fight with increased ability.
	The cost to train and outfit is HIGH.



Troop Name	    Troop Type	     Minimum          Maximum
Home Spear		1              10%              45%
Old Archers		2               0%		30%
Seasoned Horse Archers	3               0%              35%
Young Horse Archers	4               0%              35%
Hyrkanian Irregulars	5              30%              90%


DISPOSITION OF ARMIES

IA-1	Total Troops: 8   Location: The Desert Clans		Active
IA-2	Total Troops: 15  Location: Theggir 			Active
IA-3	Total Troops: 15  Location: The Hyrkanian Prairie	Active
PA-50	Total Troops: 6	  Maneuver: ?
PA-51	Total Troops: 8	  Maneuver: ?
PA-52	Total Troops: 6	  Maneuver: ?
PA-53	Total Troops: 3	  Maneuver: ?
PA-54	Total Troops: 3	  Maneuver: ?
PA-55	Total Troops: 6	  Maneuver: ?
PA-56	Total Troops: 6	  Maneuver: ?
PA-57	Total Troops: 3	  Maneuver: ?


IMPERIAL GOALS

The rulers of Hyrkania ever strive to conquer and control the following:
	Hyrkanian Heartland(50) of Hyrkania.
	Turanian Wastes(277) of the Desert Steppes.


VICTORY CONDITIONS

The victory of your kingdom will depend upon the number of provinces
under your control.

You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.