The Hyborian War Kingdom Report for IRANISTAN
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: SUPERIOR
Trade Routes:
Ilbars Steppe(240) of Southern Kozaki
POLITICS
Can avoid the influence of the Ilbars Mountains at a GOOD level.
Is allied with the Ilbars Mountains and Southern Kozaki.
Bound in peace treaty with the Ilbars Mountains and Southern Kozaki.
Has assurances of peace from Kosala.
CHARACTERS
Name: Ashar Gudiya ID: IRAN-CHA
Age: Ancient
Type: Priest
Personal Combat : SUPERIOR
Diplomacy : GOOD
Rulership : EXCELLENT
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : NONE
Province Ruler of Anshan.
Name: Arshak Shahbad ID: IRAN-ADJ
Age: Middle Aged
Type: General
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : NONE
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : NONE
Name: King Bardiya Shahbad ID: IRAN-1
Age: Middle Aged
Type: Noble
Personal Combat : NONE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : POOR
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Monarch of Iranistan.
Name: Abbas Arsacesa ID: IRAN-2
Age: Prime of Life
Type: Noble
Personal Combat : POOR
Diplomacy : POOR
Rulership : GOOD
Military Command : ADEQUATE
Heroism : NONE
Intrigue : NONE
Magic : POOR
Province Ruler of Larajan.
Spells: Far Sight.
Name: Qayun Gotarz ID: IRAN-3
Age: Youth
Type: General
Personal Combat : POOR
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : POOR
Intrigue : NONE
Magic : NONE
Province Ruler of Zariba.
Name: Al Bah Aceszes ID: IRAN-4
Age: Old
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : POOR
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Name: Rafzah Ajhinusa ID: IRAN-5
Age: Old
Type: Priest
Personal Combat : POOR
Diplomacy : SUPERIOR
Rulership : POOR
Military Command : POOR
Heroism : POOR
Intrigue : POOR
Magic : POOR
Spells: Prophecy.
Name: Shushful Qolleh ID: IRAN-6
Age: Middle Aged
Type: Wizard
Personal Combat : NONE
Diplomacy : ADEQUATE
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : SUPERIOR
Spells: Black Death(4),LongLife(6),Far Sight,Rains,Sunbane.
Name: Medina Banidar ID: IRAN-7
Age: Old
Type: Wizard
Personal Combat : NONE
Diplomacy : POOR
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : EXCELLENT
Magic : SUPERIOR
Spells: Long Life(5),Earth Demon,Far Sight,Missile Shield,Magic Armor.
Name: Unayma Dashkavir ID: IRAN-8
Age: Young Adult
Type: Agent
Personal Combat : ADEQUATE
Diplomacy : SUPERIOR
Rulership : NONE
Military Command : NONE
Heroism : POOR
Intrigue : SUPERIOR
Magic : POOR
Spells: Phantom Warriors(4).
Name: Riga Banidar ID: IRAN-9
Age: Middle Aged
Type: Agent
Personal Combat : ADEQUATE
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : POOR
Heroism : NONE
Intrigue : POOR
Magic : NONE
TROOPS
Warriors of Asura : Troop Type 1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Poor
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 2
The cost to train and outfit is MODERATE.
Iranistan Foot : Troop Type 2
Troop Category : MI - Medium Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
The cost to train and outfit is MODERATE.
Royal Guard : Troop Type 3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 2
Well adapted to combat in Fort and will fight with increased ability.
The cost to train and outfit is MODERATE.
Royal Horse : Troop Type 4
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Excellent
Melee Combat Ability : Excellent
Morale : Superior
Movement Rate : 5
The cost to train and outfit is VERY HIGH.
Free Desert Raiders : Troop Type 5
Troop Category : MC - Medium Cavalry
Missile Combat Ability : Poor
Melee Combat Ability : Good
Morale : Good
Movement Rate : 5
The cost to train and outfit is MODERATE.
Iranistan Archers : Troop Type 6
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Good
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 4
The cost to train and outfit is LOW.
Desert Horsemen : Troop Type 7
Troop Category : LC - Light Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
Well adapted to combat in Desert and will fight with increased ability.
Cost no gold to raise but must be paid HIGH wages each year.
Kossak Mercenaries : Troop Type 8
Troop Category : LCA - Light Cavalry Archers
Missile Combat Ability : Good
Melee Combat Ability : Adequate
Morale : Good
Movement Rate : 7
Well adapted to combat in Mountain and will fight with increased ability.
Cost no gold to raise but must be paid HIGH wages each year.
Ilbars Mercenaries : Troop Type 9
Troop Category : LCA - Light Cavalry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 6
Well adapted to combat in Hills and will fight with increased ability.
Cost no gold to raise but must be paid HIGH wages each year.
Iranistan Warships : Troop Type 10
Troop Category : LN - Light Navy
Missile Combat Ability : Good
Melee Combat Ability : Adequate
Morale : Good
Movement Rate : 4
The cost to train and outfit is LOW.
Troop Name Troop Type Minimum Maximum
Warriors of Asura 1 10% 30%
Iranistan Foot 2 10% 30%
Royal Guard 3 0 units 1 unit
Royal Horse 4 0 units 1 unit
Free Desert Riders 5 20% 50%
Iranistan Archers 6 10% 30%
Desert Horsemen 7 0% 10%
Kossak Mercenaries 8 0% 10%
Ilbars Mercenaries 9 0% 10%
Iranistan Warships 10 0% 10%
DISPOSITION OF ARMIES
IA-1 Total Troops: 10 Location: Sabeaa Active
IN-2 Total Troops: 6 Location: Irijan Active
IA-3 Total Troops: 15 Location: Sushan Defensive
PA-58 Total Troops: 6 Maneuver: ?
PA-59 Total Troops: 2 Maneuver: ?
PA-60 Total Troops: 2 Maneuver: ?
PA-61 Total Troops: 4 Maneuver: ?
PA-62 Total Troops: 2 Maneuver: ?
PA-63 Total Troops: 2 Maneuver: ?
PA-64 Total Troops: 4 Maneuver: ?
PA-65 Total Troops: 4 Maneuver: ?
PA-66 Total Troops: 2 Maneuver: ?
PA-67 Total Troops: 6 Maneuver: ?
IMPERIAL GOALS
The rulers of Iranistan ever strive to conquer and control the following:
Ilbars Steppe(240) of Southern Kozaki.
Islands of Pearl(322) of the Southern and Endless Ocean.
VICTORY CONDITIONS
You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.
You will move closer to victory by fostering the amount of wealth contained
in your treasury.