The Hyborian War Kingdom Report for KHORAHA
Kingdom Size: Small
ROYAL TREASURY
Starting Treasury: Superior
Trade Routes:
Zaheemi of The Desert Steppes
Zamboula of Zamboula
The Iranistan Steppes of Southern Kozaki
The Ilbars Steppe of Southern Kozaki
POLITICS
Can avoid the influence of The Eastern Shemish Nations at a GOOD level.
Stands in formal alliance with Khauran, and Koth.
Bound in peace treaty with Khauran, and Koth.
CHARACTERS
Name: Wuhan Altaku ID: RAJA-CHA
Type: Priest Location: Khoraja
Personal Combat : NONE
Diplomacy : SUPERIOR
Rulership : GOOD
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : GOOD
Province Ruler of Khoraja.
Name: Banaric Thespides ID: RAJA-ADJ
Type: General Location: Khoraja
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : NONE
Military Command : EXCELLENT
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Name: Lady Khosala Thespides ID: RAJA-1
Type: Noble Location: Khoraja
Personal Combat : NONE
Diplomacy : GOOD
Rulership : SUPERIOR
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : NONE
Monarch of Khoraja.
Name: Dern Thespides ID: RAJA-2
Type: General Location: Khoraja
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : NONE
Military Command : ADEQUATE
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Name: Anshan Almivas ID: RAJA-3
Type: General Location: Khoraja
Personal Combat : GOOD
Diplomacy : GOOD
Rulership : NONE
Military Command : SUPERIOR
Heroism : GOOD
Intrigue : GOOD
Magic : NONE
Name: Voloso Aghaku ID: RAJA-4
Type: Hero Location: Khoraja
Personal Combat : GOOD
Diplomacy : ADEQUATE
Rulership : GOOD
Military Command : ADEQUATE
Heroism : NONE
Intrigue : NONE
Magic : NONE
Name: Altai Almivas ID: RAJA-5
Type: Priest Location: Khoraja
Personal Combat : NONE
Diplomacy : SUPERIOR
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : NONE
Magic : POOR
Spells: Fanaticism
Name: Ata Alkhaku ID: RAJA-6
Type: Priest Location: Khoraja
Personal Combat : ADEQUATE
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : NONE
Heroism : GOOD
Intrigue : POOR
Magic : POOR
Spells: Rains
Name: Khacca Alkhaku ID: RAJA-7
Type: Priest Location: Khoraja
Personal Combat : POOR
Diplomacy : EXCELLENT
Rulership : GOOD
Military Command : POOR
Heroism : POOR
Intrigue : ADEQUATE
Magic : POOR
Spells: Prophecy
Name: Thebe Alkhaku ID: RAJA-8
Type: Priest Location: Khoraja
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : POOR
Heroism : EXCELLENT
Intrigue : NONE
Magic : NONE
Name: Liktok Khanyria ID: RAJA-9
Type: Wizard Location: Khoraja
Personal Combat : POOR
Diplomacy : NONE
Rulership : GOOD
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : GOOD
Spells: Long Life(6), Fire Wall, and Prophecy
Name: Banaric Fargora ID: RAJA-10
Type: Wizard Location: Khoraja
Personal Combat : NONE
Diplomacy : NONE
Rulership : NONE
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : ADEQUATE
Spells: Black Death(4), and Prophecy
Name: Insk Altaku ID: RAJA-11
Type: Wizard Location: Khoraja
Personal Combat : POOR
Diplomacy : NONE
Rulership : POOR
Military Command : NONE
Heroism : POOR
Intrigue : NONE
Magic : SUPERIOR
Spells: Reincarnate(5), Fanatacism, Far Sight, Bless, and Curse
Name: Paxoi Shupras ID: RAJA-12
Type: Agent Location: Khoraja
Personal Combat : ADEQUATE
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : POOR
Heroism : NONE
Intrigue : SUPERIOR
Magic : NONE
TROOPS
Mailed Nobles : Troop Type 1
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
The cost to train and outfit is MODERATE.
Mailed Lancers : Troop Type 2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 5
The cost to train and outfit is MODERATE.
Young Knights : Troop Type 3
Troop Category : MC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
The cost to train and outfit is MODERATE.
Zaheemi Warriors : Troop Type 4
Troop Category : MCA - Medium Cavalry Archer
Missile Combat Ability : Excellent
Melee Combat Ability : Adequate
Morale : Good
Movement Rate : 6
Well adapted to combat in Hill and will fight with increased ability.
The cost to train and outfit is MODERATE.
Zaheemi Tribesmen : Troop Type 5
Troop Category : LCA - Light Cavalry Archer
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 7
Well adapted to combat in Hill and will fight with increased ability.
The cost to train and outfit is MODERATE.
Free Nobles : Troop Type 6
Troop Category : MI - Medium Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
The cost to train and outfit is LOW.
Village Archers : Troop Type 7
Troop Category : LIA - Light Infantry Archer
Missile Combat Ability : Good
Melee Combat Ability : Poor
Morale : Adequate
Movement Rate : 4
The cost to train and outfit is LOW.
Mercenary Desert Nomads : Troop Type 8
Troop Category : LC - Light Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
Well adapted to combat in Desert and will fight with increased ability.
Cost no gold to raise but must be paid HIGH wages each year.
MERCENARY TROOPS
Mercenary Spears : Troop Type M1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Lancers : Troop Type M2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Foot : Troop Type M3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Horse : Troop Type M4
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Troop Name Troop Type Minimum Maximum
Mailed Nobles 1 0% 10%
Mailed Lancers 2 0% 15%
Young Knights 3 20% 40%
Zaheemi Warriors 4 20% 35%
Zaheemi Tribesmen 5 0% 5%
Free Nobles 6 15% 30%
Village Archers 7 5% 15%
Mercenary Desert Nomads 8 0 units 1 unit
Mercenary Troops M1-M4 0% 20%
DISPOSITION OF ARMIES
IA-1 Total Troops: 10 Location: Khoraja Active
IA-2 Total Troops: 10 Location: Khoraja Defensive
PA-94 Total Troops: 2 Maneuver: Fortified
IMPERIAL GOALS
The rulers of Khoraja ever strive to conquer and control the following:
Khoraja(94) of Khoraja
Sabatea(204) of The Eastern Shemish Nations
Akbitana(206) of The Eastern Shemish Nations
VICTORY CONDITIONS
You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.
You will move closer to victory by increasing and fostering the economic
strength of your kingdom though it's provinces. You may do this by conquering
new provinces and seeing to the prosperity of the ones which you now control.