The Hyborian War Kingdom Report for OPHIR
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: EXCELLENT
Trade Routes:
Flaming Mountains(102) of Koth
POLITICS
Can avoid the influence of Nemedia at an ADEQUATE level.
Has no formal allies.
Bound in peace treaty with Aquilonia.
Has assurances of peace from Aquilonia.
CHARACTERS
Name: Ranxal Alarkar ID: OPHI-CHA
Type: Priest
Personal Combat : POOR
Diplomacy : SUPERIOR
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : NONE
Province Ruler of Ianthe.
Name: Balg Mecanta ID: OPHI-ADJ
Type: General
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : NONE
Military Command : EXCELLENT
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Name: Carmon Ludovic ID: OPHI-1
Type: Noble
Personal Combat : NONE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Monarch of Ophir.
Name: Sanhai Terson ID: OPHI-2
Type: Noble
Personal Combat : ADEQUATE
Diplomacy : GOOD
Rulership : GOOD
Military Command : ADEQUATE
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Province Ruler of the Ophir Meadowlands.
Name: Qazael Amalrus ID: OPHI-3
Type: Noble
Personal Combat : NONE
Diplomacy : EXCELLENT
Rulership : SUPERIOR
Military Command : EXCELLENT
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Province Ruler of the Shamu Region.
Name: Lord Falco Amalrus ID: OPHI-4
Type: Noble
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : GOOD
Military Command : POOR
Heroism : EXCELLENT
Intrigue : GOOD
Magic : NONE
Province Ruler of Carnolla.
Name: Monzal Moranthes ID: OPHI-5
Type: Noble
Personal Combat : POOR
Diplomacy : POOR
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : GOOD
Magic : POOR
Province Ruler of Eastern Ophir.
Spells: Phantom Warriors(4).
Name: Lord Barus Amalrus ID: OPHI-6
Type: General
Personal Combat : POOR
Diplomacy : NONE
Rulership : EXCELLENT
Military Command : GOOD
Heroism : POOR
Intrigue : NONE
Magic : NONE
Name: Christo Terson ID: OPHI-7
Type: General
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : POOR
Military Command : EXCELLENT
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Name: Ulrich Ludovic ID: OPHI-8
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : POOR
Military Command : EXCELLENT
Heroism : ADEQUATE
Intrigue : NONE
Magic : NONE
Name: Zanael Terson ID: OPHI-9
Type: Priest
Personal Combat : POOR
Diplomacy : SUPERIOR
Rulership : ADEQUATE
Military Command : POOR
Heroism : NONE
Intrigue : ADEQUATE
Magic : POOR
Spells: Prophecy.
Name: Bladik Alarkar ID: OPHI-10
Type: Priest
Personal Combat : GOOD
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : GOOD
Intrigue : NONE
Magic : NONE
Name: Redmin Zarus ID: OPHI-11
Type: Wizard
Personal Combat : POOR
Diplomacy : POOR
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : SUPERIOR
Phantom Warriors(6),Far Sight,Fire Wall,Magic Sleep,Magic Weapon.
Name: Sherila Chelkus ID: OPHI-12
Type: Agent
Personal Combat : POOR
Diplomacy : GOOD
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : GOOD
Magic : NONE
TROOPS
Elite Knights : Troop Type 1
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Superior
Movement Rate : 5
The cost to train and outfit is MODERATE.
Ophirian Mailed Knights : Troop Type 2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 5
The cost to train and outfit is MODERATE.
Ophirian Archers : Troop Type 3
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Superior
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 4
The cost to train and outfit is MODERATE.
Ophir Royal Guard : Troop Type 4
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Superior
Movement Rate : 3
Well suited to combat in Fort and will fight with increased ability.
The cost to train and outfit is MODERATE.
Ophir Foot : Troop Type 5
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 2
The cost to train and outfit is LOW.
Ophir Light Foot : Troop Type 6
Troop Category : MI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
The cost to train and outfit is LOW.
Mercenary Spear : Troop Type M1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Lancers : Troop Type M2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Foot : Troop Type M3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Horse : Troop Type M4
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Troop Name Troop Type Minimum Maximum
Elite Knights 1 0% 10%
Ophirian Mailed Knights 2 20% 35%
Ophirian Archers 3 20% 35%
Ophirian Royal Guard 4 0 units 1 unit
Ophir Foot 5 10% 25%
Ophir Light Foot 6 10% 25%
Mercenaries M1-M4 0 units 1 unit
DISPOSITION OF ARMIES
IA-1 Total Troops: 15 Location: The Shamu Region Active
IA-2 Total Troops: 15 Location: Ianthe Defensive
PA-116 Total Troops: 8 Maneuver: ?
PA-117 Total Troops: 8 Maneuver: ?
PA-118 Total Troops: 8 Maneuver: ?
PA-119 Total Troops: 8 Maneuver: ?
PA-120 Total Troops: 8 Maneuver: ?
IMPERIAL GOALS
The rulers of Ophir ever strive to conquer and control the following:
Central Provinces(2) of Aquilonia
Belverus(110) of Nemedia
VICTORY CONDITIONS
You will move closer to victory by increasing and fostering the economic
strength of your kingdom through its provinces. You may do this by conquering
new provinces and seeing to the prosperity and productivity of the ones
which you now control.
You will move closer to victory by fostering the amount of wealth contained
in your kingdom's treasury.