Info and data for fans of the play-by-mail games Duel II, Forgotten Realms, and Hyborian War from Reality Simulations, Inc

Kingdom report for Pictland


The Hyborian War Kingdom Report for PICTLAND
Kingdom Size: Large


ROYAL TREASURY

	Starting Treasury: Poor
	Trade Routes:
		None


POLITICS

	Can avoid the influence of Aquilonia at a GOOD level.
	Can avoid the influence of Cimmeria at a GOOD level.
	Can avoid the influence of Vanaheim at an ADEQUATE level.
	Has no formal allies.


CHARACTERS

	Name: Ononda Nek			ID: PICT-CHA	
	Type: Priest
	Personal Combat		: NONE
	Diplomacy		: ADEQUATE
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of the Wolf Tribelands.
	
	Name: Mogaraga Seka			ID: PICT-ADJ	
	Type: General
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: GOOD
	Heroism			: EXCELLENT
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Chief Jhebbal Sag			ID: PICT-1	
	Type: Noble
	Personal Combat		: GOOD
	Diplomacy		: ADEQUATE
	Rulership		: ADEQUATE
	Military Command	: POOR
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	Monarch of Pictland.
	
	Name: Tuscara Berula			ID: PICT-2	
	Type: General
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: EXCELLENT
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: POOR
	spells: Fanaticism.
	
	Name: Burunda Rulg			ID: PICT-3	
	Type: Hero
	Personal Combat		: EXCELLENT
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: GOOD
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: POOR
	Spells: Fanaticism.
	
	Name: Dekanawatha Sag			ID: PICT-4
	Type: Hero
	Personal Combat		: ADEQUATE
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: GOOD
	Heroism			: EXCELLENT
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Sangala Kor			ID: PICT-5
	Type: Hero
	Personal Combat		: GOOD
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: EXCELLENT
	Heroism			: POOR
	Intrigue		: GOOD
	Magic			: POOR
	Province Ruler of The Beaver Tribelands.
	Spells: Rains.
	
	Name: Lapoga Mog			ID: PICT-6
	Type: Priest
	Personal Combat		: EXCELLENT
	Diplomacy		: GOOD
	Rulership		: GOOD
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: POOR
	Province Ruler of The Otter Tribelands.
	Spells: Curse.
	
	Name: Nakoia Nek			ID: PICT-7
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: POOR
	Spells: Curse.
	
	Name: Kilinoa Rulg			ID: PICT-8
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: SUPERIOR
	Spells: Black Death(4),Far Sight,Force March,Prophecy,Summon Dead.
	
	Name: Traloga Lat			ID: PICT-9
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: GOOD
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: ADEQUATE
	Province Ruler of the Shrike Tribeslands.
	Spells: Phantom Warriors(2),Long Life(6).
	


TROOPS

	Pictland Savages		: Troop Type 1
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 4
	Well adapted to combat in Forest and will fight with increased ability.
	The cost to train and outfit is LOW.

	Hunting Tribe			: Troop Type 2
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Adequate
	Morale				: Good
	Movement Rate			: 3
	Well adapted to combat in Forest and will fight with increased ability.
	The cost to train and outfit is VERY LOW.

	War Tribe			: Troop Type 3
	Troop Category			: MIA - Medium Infantry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Adequate
	Morale				: Good
	Movement Rate			: 3
	The cost to train and outfit is LOW.



Troop Name	    Troop Type	     Minimum          Maximum
Pictland Savages	1              20%              40%
Hunting Tribe		2              20%              40%
War Tribe		3              30%              40%


DISPOSITION OF ARMIES

IA-1	Total Troops: 8   Location: The Panther Tribeslands	Active
IA-2	Total Troops: 8   Location: The Wolf Tribeslands	Active
IA-3	Total Troops: 8   Location: The Crow Tribeslands	Active
IA-4	Total Troops: 15  Location: The Eagle Tribeslands	Defensive
PA-121	Total Troops: 8	  Maneuver: ?
PA-122	Total Troops: 8	  Maneuver: ?
PA-123	Total Troops: 6	  Maneuver: ?
PA-124	Total Troops: 8	  Maneuver: ?
PA-125	Total Troops: 4	  Maneuver: ?
PA-126	Total Troops: 6	  Maneuver: ?
PA-127	Total Troops: 6	  Maneuver: ?
PA-128	Total Troops: 4	  Maneuver: ?
PA-129	Total Troops: 6	  Maneuver: ?
PA-130	Total Troops: 4	  Maneuver: ?
PA-131	Total Troops: 6	  Maneuver: ?
PA-132	Total Troops: 4	  Maneuver: ?


IMPERIAL GOALS

The rulers of Pictland ever strive to conquer and control the following:
	The Central Provinces(2) of Aquilonia


VICTORY CONDITIONS

The victory of your kingdom will depend upon the number of provinces
under your control.

You will move closer to victory by conquering home provinces of any large
kingdom. Should the Ice Age come, your people may decide to migrate to
the lands of a single large kingdom at that time. You should then focus
your efforts on that kingdom's home provinces.

You will make major progress towards victory by controlling:
	Westermarck(10) of Aquilonia