The Hyborian War Kingdom Report for SHEM
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: Adequate
Trade Routes:
Nippr of the Eastern Shemish Nations
POLITICS
Can avoid the influence of Khoraja at an ADEQUATE level.
Can avoid the influence of Koth at a GOOD level.
Can avoid the influence of Stygia at a GOOD level.
Stands in formal alliance with The Eastern Shemish Nations.
Bound in peace treaty with The Eastern Shemish Nations.
CHARACTERS
Name: Gesh Khumbanigash ID: SHEM-CHA
Type: Priest
Personal Combat : POOR
Diplomacy : SUPERIOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : POOR
Intrigue : NONE
Magic : NONE
Province Ruler of Asgalun.
Name: Gilzan Totrasmek ID: SHEM-ADJ
Type: General
Personal Combat : NONE
Diplomacy : NONE
Rulership : GOOD
Military Command : POOR
Heroism : EXCELLENT
Intrigue : NONE
Magic : NONE
Name: Lord Tareth Akhirom ID: SHEM-1
Type: Noble
Personal Combat : NONE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : POOR
Heroism : ADEQUATE
Intrigue : EXCELLENT
Magic : NONE
Monarch of Shem.
Name: Lord Ashto Akhirom ID: SHEM-2
Type: Noble
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : GOOD
Heroism : GOOD
Intrigue : POOR
Magic : POOR
Spells: Dispel Magic
Name: Garr Baldarr ID: SHEM-3
Type: General
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : POOR
Military Command : SUPERIOR
Heroism : GOOD
Intrigue : ADEQUATE
Magic : NONE
Name: Baal-Dorth Azumalek ID: SHEM-4
Type: General
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : NONE
Military Command : EXCELLENT
Heroism : ADEQUATE
Intrigue : NONE
Magic : NONE
Name: Baldas Baldarr ID: SHEM-5
Type: General
Personal Combat : POOR
Diplomacy : POOR
Rulership : NONE
Military Command : EXCELLENT
Heroism : GOOD
Intrigue : ADEQUATE
Magic : NONE
Name: Jehanan Uriaz ID: SHEM-6
Type: Hero
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : ADEQUATE
Military Command : GOOD
Heroism : POOR
Intrigue : POOR
Magic : NONE
Province Ruler of Akkharia
Name: Valiana Khumbanigash ID: SHEM-7
Type: Hero
Personal Combat : ADEQUATE
Diplomacy : GOOD
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : POOR
Intrigue : GOOD
Magic : NONE
Name: Abodashtarth Thuthamon ID: SHEM-8
Type: Priest
Personal Combat : POOR
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : NONE
Heroism : GOOD
Intrigue : SUPERIOR
Magic : POOR
Province Ruler of Eruk
Spells: Far Sight
Name: Trye Tuthamon ID: SHEM-9
Type: Priest
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : GOOD
Military Command : POOR
Heroism : POOR
Intrigue : ADEQUATE
Magic : ADEQUATE
Spells: Phantom Warriors(2), Far Sight
Name: Lord Donis Akhirom ID: SHEM-10
Type: Wizard
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : GOOD
Magic : SUPERIOR
Spells: Long Life(5), Far Sight, Firewall, Magic Blast, Strength
Name: Shaaphi Baldarr ID: SHEM-11
Type: Agent
Personal Combat : SUPERIOR
Diplomacy : NONE
Rulership : EXCELLENT
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : NONE
TROOPS
Shemish Mailed Lancers : Troop Type 1
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 5
The cost to train and outfit is MODERATE.
Shemish Elite Lancers : Troop Type 2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Superior
Movement Rate : 5
The cost to train and outfit is MODERATE.
Shemish Heavy Foot : Troop Type 3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Good
Movement Rate : 2
The cost to train and outfit is LOW.
Asgalun Foot : Troop Type 4
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Poor
Melee Combat Ability : Good
Morale : Superior
Movement Rate : 2
The cost to train and outfit is MODERATE.
Shemish Archers : Troop Type 5
Troop Category : LIA - Light Infantry Archer
Missile Combat Ability : Superior
Melee Combat Ability : Poor
Morale : Excellent
Movement Rate : 4
The cost to train and outfit is MODERATE.
Mercenary Darfaric Horse : Troop Type 6
Troop Category : LC - Light Cavalry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
Cost no gold to raise but must be paid MODERATE wages each year.
Hyrkanian Horsemen : Troop Type 7
Troop Category : MCA - Medium Cavalry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 6
Well adapted to combat in Steppes and will fight with increased ability.
Cost no gold to raise but must be paid VERY HIGH wages each year.
Troop Name Troop Type Minimum Maximum
Shemish Mailed Lancers 1 30% 40%
Shemish Elite Lancers 2 0 units 1 unit
Shemish Heavy Foot 3 30% 60%
Asgalun Foot 4 0 units 1 unit
Shemish Archers 5 10% 30%
Mercenary Darfaric Horse 6 0% 5%
Hyrkanian Horsemen 7 0% 5%
DISPOSITION OF ARMIES
IA-1 Total Troops: 15 Location: Akkharia Active
IA-2 Total Troops: 15 Location: Kyros Defensive
PA-136 Total Troops: 8 Maneuver: ?
PA-137 Total Troops: 8 Maneuver: ?
PA-138 Total Troops: 8 Maneuver: ?
PA-139 Total Troops: 8 Maneuver: ?
PA-140 Total Troops: 6 Maneuver: ?
IMPERIAL GOALS
The rulers of Shem ever strive to conquer and control the following:
Kothian Desert(103) of Koth
Akhlat(258) of the Zuagir Tribesmen
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces under
your control.
You will lose much towards victory if the following neighboring nations
lose control of these home provinces:
Shumir(203) of the Eastern Shemish Nations
Sabatea(204) of the Eastern Shemish Nations
Nippr(205) of the Eastern Shemish Nations
Akbitana(206) of the Eastern Shemish Nations