The Hyborian War Kingdom Report for TURAN
Kingdom Size: Large
ROYAL TREASURY
Starting Treasury: Good
Trade Routes:
Kozaki Steppes
Iranistan Steppes
Eastern Shore
POLITICS
Can avoid the influence of Brythunia at an ADEQUATE level.
Can avoid the influence of Iranistan at an ADEQUATE level.
Can avoid the influence of Vendhya at an ADEQUATE level.
Can avoid the influence of Zamora at an ADEQUATE level.
Stands in formal alliance with Hyrkania and Zamboula.
Has assurances of peace from Hyrkania.
Bound in peace treaty with Hyrkania.
CHARACTERS
Name: Vizier Amal ID: TURA-CHA
Age: Youth
Type: Priest
Personal Combat : NONE
Diplomacy : GOOD
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : POOR
Province Ruler of Agraphur.
Name: Salzir Artaban ID: TURA-ADJ
Age: Young Adult
Type: General
Personal Combat : NONE
Diplomacy : NONE
Rulership : POOR
Military Command : ADEQUATE
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Name: Lord Jehungir Yiidiz ID: TURA-1
Age: Middle Aged
Type: Noble
Personal Combat : GOOD
Diplomacy : NONE
Rulership : GOOD
Military Command : NONE
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Monarch of Turan.
Name: Kambur Munthassem ID: TURA-2
Age: Young Adult
Type: Noble
Personal Combat : ADEQUATE
Diplomacy : EXCELLENT
Rulership : GOOD
Military Command : ADEQUATE
Heroism : POOR
Intrigue : POOR
Magic : NONE
Province Ruler of Akif.
Name: Jillad Amal ID: TURA-3
Age: Old
Type: Noble
Personal Combat : ADEQUATE
Diplomacy : SUPERIOR
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Province Ruler of Khorusun
Name: Uthghiz Amurath ID: TURA-4
Age: Young Adult
Type: General
Personal Combat : POOR
Diplomacy : POOR
Rulership : NONE
Military Command : ADEQUATE
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Name: Lord Jelal Yiidiz ID: TURA-5
Age: Prime of Life
Type: General
Personal Combat : NONE
Diplomacy : NONE
Rulership : POOR
Military Command : SUPERIOR
Heroism : EXCELLENT
Intrigue : POOR
Magic : NONE
Name: Lord Arshak Yiidiz ID: TURA-6
Age: Prime of Life
Type: General
Personal Combat : EXCELLENT
Diplomacy : ADEQUATE
Rulership : ADEQUATE
Military Command : GOOD
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Province Ruler of Khawarizm
Name: Antal Munthassem ID: TURA-7
Age: Prime of Life
Type: General
Personal Combat : GOOD
Diplomacy : POOR
Rulership : POOR
Military Command : GOOD
Heroism : EXCELLENT
Intrigue : SUPERIOR
Magic : NONE
Name: Kurkan Ardashir ID: TURA-8
Age: Prime of Life
Type: General
Personal Combat : NONE
Diplomacy : NONE
Rulership : POOR
Military Command : POOR
Heroism : EXCELLENT
Intrigue : GOOD
Magic : NONE
Name: Sarid Munthassen ID: TURA-9
Age: Prime of Life
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : EXCELLENT
Intrigue : NONE
Magic : NONE
Name: Malavan Ardashir ID: TURA-10
Age: Old
Type: Priest
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : EXCELLENT
Military Command : POOR
Heroism : ADEQUATE
Intrigue : ADEQUATE
Magic : NONE
Province Ruler of Sultanapur
Name: Abdul Yezdigerd ID: TURA-11
Age: Old
Type: Priest
Personal Combat : GOOD
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : POOR
Spells: Bless
Name: Murad Yezdigerd ID: TURA-12
Age: Ancient
Type: Wizard
Personal Combat : NONE
Diplomacy : POOR
Rulership : NONE
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : SUPERIOR
Spells: Diplomacy,Earth Demon,Far Sight,Fear,Arcane Blasts,Open Hand
Name: Uskuda Bey ID: TURA-13
Age: Old
Type: Wizard
Personal Combat : NONE
Diplomacy : NONE
Rulership : NONE
Military Command : NONE
Heroism : ADEQUATE
Intrigue : NONE
Magic : SUPERIOR
Spells: Black Death(3),Reincarnate(5),Earth Demon,Far Sight,Prophecy
Name: Tureg Angharzeb ID: TURA-14
Age: Young Adult
Type: Wizard
Personal Combat : POOR
Diplomacy : EXCELLENT
Rulership : POOR
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : EXCELLENT
Spells: Fear,Force March,Arcane Blasts,Open Hand
Name: Bafara Ardashir ID: TURA-15
Age: Young Adult
Type: Agent
Personal Combat : GOOD
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : GOOD
Heroism : NONE
Intrigue : SUPERIOR
Magic : ADEQUATE
Spells: Fire Wall, Magic Sleep
Name: Shusta Bey ID: TURA-16
Age: Youth
Type: Agent
Personal Combat : POOR
Diplomacy : GOOD
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : NONE
TROOPS
Imperial Guards : Troop Type 1
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Poor
Melee Combat Ability : Excellent
Morale : Superior
Movement Rate : 5
The cost to train and outfit is HIGH.
Turanian Mailed Cavalry : Troop Type 2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 5
The cost to train and outfit is MODERATE.
Turanian Horse Archers : Troop Type 3
Troop Category : MCA - Medium Cavalry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 6
Well adapted to combat in Steppes and will fight with increased ability.
The cost to train and outfit is MODERATE.
Turanian Spears : Troop Type 4
Troop Category : MI - Medium Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
The cost to train and outfit is LOW.
The Immortals : Troop Type 5
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Poor
Melee Combat Ability : Excellent
Morale : Superior
Movement Rate : 3
The cost to train and outfit is MODERATE.
Foot Archers : Troop Type 6
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Adequate
Movement Rate : 4
Cost no gold to raise but must be paid LOW wages each year.
Patrol Cavalry : Troop Type 7
Troop Category : MC - Medium Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
Cost no gold to raise but must be paid MODERATE wages each year.
Turanian War Galleys : Troop Type 8
Troop Category : HN - Heavy Naval
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Good
Movement Rate : 3
Cost no gold to raise but must be paid MODERATE wages each year.
Mercenary Spear : Troop Type M1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Lancers : Troop Type M2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Foot : Troop Type M3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Horse : Troop Type M4
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Troop Name Troop Type Minimum Maximum
Imperial Guards 1 0% 10%
Turanian Mailed Cavalry 2 10% 45%
Turanian Horse Archers 3 5% 25%
Turanian Spears 4 30% 55%
The Immortals 5 0 units 1 unit
Foot Archers 6 15% 25%
Patrol Cavalry 7 0% 10%
Turanian War Galleys 8 0% 15%
Mercenaries M1-M4 0% 25%
DISPOSITION OF ARMIES
IN-1 Total Troops: 10 Location: Agraphur Active
IA-2 Total Troops: 20 Location: Vevek Active
IA-3 Total Troops: 20 Location: Khorusan Active
PA-151 Total Troops: 6 Maneuver: ?
PA-152 Total Troops: 6 Maneuver: ?
PA-153 Total Troops: 6 Maneuver: ?
PA-154 Total Troops: 6 Maneuver: ?
PA-155 Total Troops: 6 Maneuver: ?
PA-156 Total Troops: 6 Maneuver: ?
PA-157 Total Troops: 6 Maneuver: ?
PA-158 Total Troops: 6 Maneuver: ?
IMPERIAL GOALS
The rulers of Turan ever strive to conquer and control the following:
Naked Desert(254)
Secunderam(305) of the Eastern Hillands
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces under
your control.
You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.