The Hyborian War Kingdom Report for VANAHEIM
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: Adequate
Trade Routes:
None
POLITICS
Can avoid the influence of Asgard at an ADEQUATE level.
Can avoid the influence of Cimmeria at an ADEQUATE level.
Can avoid the influence of Pictland at a GOOD level.
CHARACTERS
Name: Egerend Woden ID: VANA-CHA
Type: Priest
Personal Combat : NONE
Diplomacy : SUPERIOR
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : NONE
Province Ruler of the Western Coast.
Name: Sirmishad Aigur ID: VANA-ADJ
Type: General
Personal Combat : POOR
Diplomacy : NONE
Rulership : NONE
Military Command : EXCELLENT
Heroism : GOOD
Intrigue : NONE
Magic : POOR
Spells: Fanaticism
Name: King Kmir Norvan ID: VANA-1
Type: Noble
Personal Combat : POOR
Diplomacy : NONE
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : POOR
Magic : NONE
Monarch of Vanaheim.
Name: Warchief Barla Norvan ID: VANA-2
Type: Noble
Personal Combat : POOR
Diplomacy : NONE
Rulership : POOR
Military Command : POOR
Heroism : GOOD
Intrigue : POOR
Magic : POOR
Spells: Magic Armor
Name: Odgan Woden ID: VANA-3
Type: General
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : POOR
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : GOOD
Spells: Strength,Magic Weapon,Magic Armor
Name: Tvedesral Altun ID: VANA-4
Type: General
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : ADEQUATE
Heroism : EXCELLENT
Intrigue : GOOD
Magic : EXCELLENT
Spells: Diplomacy,Bless,Strength,Magic Weapon
Name: Greiftock Aigur ID: VANA-5
Type: Hero
Personal Combat : POOR
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : GOOD
Intrigue : NONE
Magic : NONE
Name: Svenorg Aigur ID: VANA-6
Type: Hero
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : NONE
Military Command : ADEQUATE
Heroism : ADEQUATE
Intrigue : NONE
Magic : NONE
Name: Svanthal Keiv ID: VANA-7
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : SUPERIOR
Rulership : NONE
Military Command : ADEQUATE
Heroism : ADEQUATE
Intrigue : SUPERIOR
Magic : NONE
Name: Sventhas Aigur ID: VANA-8
Type: Hero
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : ADEQUATE
Military Command : POOR
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Province Ruler of the Blue Mountains
Name: Raskilved Altun ID: VANA-9
Type: Priest
Personal Combat : NONE
Diplomacy : POOR
Rulership : GOOD
Military Command : POOR
Heroism : POOR
Intrigue : POOR
Magic : POOR
Province Ruler of The Swampy Taiga
Spells: Strength
Name: Stralgast Altun ID: VANA-10
Type: Priest
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : NONE
Heroism : EXCELLENT
Intrigue : SUPERIOR
Magic : POOR
Spells: Strength
TROOPS
Swamp Raiders : Troop Type 1
Troop Category : MIA - Medium Infantry Archers
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
The cost to train and outfit is MODERATE.
High King's Warriors : Troop Type 2
Troop Category : MIA - Medium Infantry Archers
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Superior
Movement Rate : 3
The cost to train and outfit is MODERATE.
Blue Mountain Men : Troop Type 3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 2
The cost to train and outfit is MODERATE.
Bragis Wolves : Troop Type 4
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 2
The cost to train and outfit is LOW.
Troop Name Troop Type Minimum Maximum
Swamp Raiders 1 20% 40%
High King's Warriors 2 20% 45%
Blue Mountain Men 3 5% 15%
Bragis Wolves 4 10% 25%
DISPOSITION OF ARMIES
IA-1 Total Troops: 8 Location: The Swampy Taiga Active
IA-2 Total Troops: 15 Location: The Blue Mountains Defensive
PA-162 Total Troops: 4 Maneuver: ?
PA-163 Total Troops: 6 Maneuver: ?
PA-164 Total Troops: 4 Maneuver: ?
IMPERIAL GOALS
The rulers of Vanaheim ever strive to conquer and control the following:
Wolfraven Kings(17) of Asgard
Bear(129) of Pictland
Eiglophian Mountains(308)
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces under
your control.
You will move closer to victory by conquering home provinces of any large
kingdom. Should the Ice Age come, your people may decide to migrate to
the lands of a single large kingdom at that time. You should then focus
your efforts on that kingdom's home provinces.