The Hyborian War Kingdom Report for ZAMORA
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: Excellent
Trade Routes:
None
POLITICS
Can avoid the influence of Brythunia at an ADEQUATE level.
Can avoid the influence of Turan at an ADEQUATE level.
Can avoid the influence of Kezankian Mountains at an ADEQUATE level.
CHARACTERS
Name: Urias Stahir ID: ZAMO-CHA
Type: Priest
Personal Combat : POOR
Diplomacy : GOOD
Rulership : GOOD
Military Command : EXCELLENT
Heroism : POOR
Intrigue : NONE
Magic : EXCELLENT
Province Ruler of Shadizar.
Spells: Long Life(5),Earth Demon,Fire Wall,Prophecy
Name: Samarides Baza ID: ZAMO-ADJ
Type: General
Personal Combat : GOOD
Diplomacy : NONE
Rulership : NONE
Military Command : ADEQUATE
Heroism : POOR
Intrigue : POOR
Magic : NONE
Name: King Renardo Perashanid ID: ZAMO-1
Type: Noble
Personal Combat : SUPERIOR
Diplomacy : EXCELLENT
Rulership : EXCELLENT
Military Command : ADEQUATE
Heroism : GOOD
Intrigue : ADEQUATE
Magic : NONE
Monarch of Zamora.
Name: Raipura Andanezeus ID: ZAMO-2
Type: General
Personal Combat : NONE
Diplomacy : POOR
Rulership : GOOD
Military Command : SUPERIOR
Heroism : GOOD
Intrigue : POOR
Magic : NONE
Name: Lord Yavus Perashanid ID: ZAMO-3
Type: General
Personal Combat : POOR
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : EXCELLENT
Heroism : SUPERIOR
Intrigue : POOR
Magic : NONE
Province Ruler of Yezud
Name: Fahan Ninus ID: ZAMO-4
Type: Priest
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : POOR
Military Command : ADEQUATE
Heroism : NONE
Intrigue : SUPERIOR
Magic : POOR
Spells: Fire Wall
Name: Ankana Tenerses ID: ZAMO-5
Type: Wizard
Personal Combat : NONE
Diplomacy : NONE
Rulership : POOR
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : SUPERIOR
Spells: Far Sight,Magic Blast,Magic Sleep,Summon Dead,Open Hand
Name: Jabula Amaranides ID: ZAMO-6
Type: Wizard
Personal Combat : NONE
Diplomacy : POOR
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : SUPERIOR
Spells: Reincarnation(4),Long Life(5),Far Sight,Curse,Mesmerism
Name: Karentides Baza ID: ZAMO-7
Type: Wizard
Personal Combat : POOR
Diplomacy : POOR
Rulership : SUPERIOR
Military Command : NONE
Heroism : POOR
Intrigue : NONE
Magic : SUPERIOR
Province Ruler of Arenjun
Spells: Phantom Warriors(5),Long Life(7),Fanaticism,Curse,Summon Dead
Name: Jodpura Ninus ID: ZAMO-8
Type: Agent
Personal Combat : EXCELLENT
Diplomacy : GOOD
Rulership : POOR
Military Command : NONE
Heroism : NONE
Intrigue : SUPERIOR
Magic : NONE
Name: Karela Amaranides ID: ZAMO-9
Type: Agent
Personal Combat : SUPERIOR
Diplomacy : ADEQUATE
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : SUPERIOR
Magic : NONE
Name: Adanesh Stahir ID: ZAMO-10
Type: Agent
Personal Combat : SUPERIOR
Diplomacy : NONE
Rulership : NONE
Military Command : GOOD
Heroism : NONE
Intrigue : SUPERIOR
Magic : NONE
Name: Zunat Baza ID: ZAMO-11
Type: Agent
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : NONE
Intrigue : SUPERIOR
Magic : NONE
Name: Laeta Andanezius ID: ZAMO-12
Type: Agent
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : EXCELLENT
Magic : NONE
TROOPS
Zamoran Elite Lancers : Troop Type 1
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
The cost to train and outfit is MODERATE.
Zamoran Mailed Cavalry : Troop Type 2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 5
The cost to train and outfit is MODERATE.
Zamoran Archers : Troop Type 3
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 4
The cost to train and outfit is LOW.
Zamoran Regular Troops : Troop Type 4
Troop Category : MI - Medium Infantry
Missile Combat Ability : Poor
Melee Combat Ability : Good
Morale : Adequate
Movement Rate : 3
Well adapted to Fort and will fight with increased ability.
The cost to train and outfit is VERY LOW.
Zamoran Heavy Troops : Troop Type 5
Troop Category : HI - Heavy Infantry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 2
The cost to train and outfit is LOW.
Mercenary Spear : Troop Type M1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Lancers : Troop Type M2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Adequate
Melee Combat Ability : Excellent
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Foot : Troop Type M3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Horse : Troop Type M4
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : Good
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Troop Name Troop Type Minimum Maximum
Zamoran Elite Lancers 1 0% 15%
Zamoran Mailed Cavalry 2 15% 45%
Zamoran Archers 3 10% 15%
Zamoran Regular Troops 4 25% 45%
Zamoran Heavy Troops 5 5% 25%
Mercenaries M1-M4 0% 15%
DISPOSITION OF ARMIES
IA-1 Total Troops: 10 Location: The Eastern Borders Active
IA-2 Total Troops: 15 Location: Yezud Defensive
PA-179 Total Troops: 4 Maneuver: ?
PA-180 Total Troops: 2 Maneuver: ?
PA-181 Total Troops: 6 Maneuver: ?
PA-182 Total Troops: 4 Maneuver: ?
PA-183 Total Troops: 2 Maneuver: ?
IMPERIAL GOALS
The rulers of Zamora ever strive to conquer and control the following:
Wild Plains(29) of Brythunia
Kezankian Mountains(217)
Zamorian Marches(275) of the Desert Steppes
VICTORY CONDITIONS
You will move closer to victory by increasing and fostering the economic
strength of your kingdom through its provinces. You may do this by conquering
new provinces and seeing to the prosperity and productivity of the ones
which you now control.
You will make major progress towards victory by controlling:
The Dry Plains(28) of Brythunia
Yezud(180) of Zamora
The Kezankian Mountains(217)
The Zamoran Marches(275) of the Desert Steppes