The Hyborian War Kingdom Report for ZEMBABWEI
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: Good
Trade Routes:
Kchaka(216)
Zamoula(248)
POLITICS
None
CHARACTERS
Name: Noble Rumbaka Nenaunir ID: ZEMB-CHA
Type: Priest
Personal Combat : POOR
Diplomacy : GOOD
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : ADEQUATE
Magic : POOR
Province Ruler of the Northern Capital.
Spells: Far Sight
Name: Atrun Nenaunir ID: ZEMB-ADJ
Type: General
Personal Combat : NONE
Diplomacy : NONE
Rulership : NONE
Military Command : GOOD
Heroism : POOR
Intrigue : POOR
Magic : NONE
Name: King Mbega Omarrah ID: ZEMB-1
Type: Noble
Personal Combat : GOOD
Diplomacy : EXCELLENT
Rulership : SUPERIOR
Military Command : EXCELLENT
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Monarch of Zembabwei.
Name: Qallat Omarrah ID: ZEMB-2
Type: Noble
Personal Combat : EXCELLENT
Diplomacy : NONE
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : ADEQUATE
Intrigue : POOR
Magic : POOR
Province Ruler of Southern Zembabwei
Spells: Curse
Name: Zaawi Kanbinda ID: ZEMB-3
Type: Noble
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : EXCELLENT
Intrigue : POOR
Magic : NONE
Province Ruler of Old Zembabwei
Name: Khurfur Durman ID: ZEMB-4
Type: Noble
Personal Combat : ADEQUATE
Diplomacy : POOR
Rulership : ADEQUATE
Military Command : ADEQUATE
Heroism : SUPERIOR
Intrigue : NONE
Magic : NONE
Name: Haawi Durman ID: ZEMB-5
Type: Noble
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : EXCELLENT
Military Command : POOR
Heroism : POOR
Intrigue : ADEQUATE
Magic : NONE
Name: Maaun Tasang ID: ZEMB-6
Type: General
Personal Combat : ADEQUATE
Diplomacy : GOOD
Rulership : NONE
Military Command : POOR
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Name: NDulfuka Raldani ID: ZEMB-7
Type: Hero
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : EXCELLENT
Military Command : EXCELLENT
Heroism : ADEQUATE
Intrigue : NONE
Magic : NONE
Name: Mlala Mazapa ID: ZEMB-8
Type: Hero
Personal Combat : SUPERIOR
Diplomacy : NONE
Rulership : POOR
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : NONE
Name: Luanwelue Mumbuka ID: ZEMB-9
Type: Priest
Personal Combat : GOOD
Diplomacy : POOR
Rulership : NONE
Military Command : NONE
Heroism : POOR
Intrigue : NONE
Magic : POOR
Spells: Bless
Name: Duwaya Omarrah ID: ZEMB-10
Type: Priest
Personal Combat : NONE
Diplomacy : ADEQUATE
Rulership : POOR
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : SUPERIOR
Spells: Diplomacy,Far Sight,Prophecy,Rain,Sunbane
Name: Nualf Ugabora ID: ZEMB-11
Type: Priest
Personal Combat : EXCELLENT
Diplomacy : POOR
Rulership : EXCELLENT
Military Command : POOR
Heroism : POOR
Intrigue : NONE
Magic : NONE
Province Ruler of Monomotapa
Name: Larutek Kaggolo ID: ZEMB-12
Type: Wizard
Personal Combat : NONE
Diplomacy : POOR
Rulership : NONE
Military Command : POOR
Heroism : NONE
Intrigue : ADEQUATE
Magic : ADEQUATE
Spells: Magic Blast,Missile Shield
Name: Wanga Monbwa ID: ZEMB-13
Type: Agent
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : GOOD
Magic : NONE
TROOPS
Zembabwei Spearmen : Troop Type 1
Troop Category : MI - Medium Infantry
Missile Combat Ability : None
Melee Combat Ability : Excellent
Morale : Good
Movement Rate : 3
The cost to train and outfit is LOW.
Southern Archers : Troop Type 2
Troop Category : LIA - Light Infantry Archers
Missile Combat Ability : Excellent
Melee Combat Ability : Poor
Morale : Good
Movement Rate : 4
The cost to train and outfit is LOW.
Northern Cavalry : Troop Type 3
Troop Category : LC - Light Cavalry
Missile Combat Ability : None
Melee Combat Ability : Good
Morale : Good
Movement Rate : 6
The cost to train and outfit is LOW.
The Winged Reptiles : Troop Type 4
Troop Category : WR - Winged Reptiles
Missile Combat Ability : Adequate
Melee Combat Ability : Good
Morale : Excellent
Movement Rate : 9
Well adapted to Defense and will fight with increased ability.
The cost to train and outfit is MODERATE.
Troop Name Troop Type Minimum Maximum
Zembabwei Spearmen 1 50% 70%
Southern Archers 2 20% 40%
Northern Cavalry 3 0% 5%
Winged Reptiles 4 0% 5%
DISPOSITION OF ARMIES
IA-1 Total Troops: 15 Location: The Northern Capital Active
IA-2 Total Troops: 15 Location: Monomotapa Defensive
PA-184 Total Troops: 8 Maneuver: ?
PA-185 Total Troops: 4 Maneuver: ?
PA-186 Total Troops: 8 Maneuver: ?
PA-187 Total Troops: 8 Maneuver: ?
PA-188 Total Troops: 6 Maneuver: ?
IMPERIAL GOALS
The rulers of Zembabwei ever strive to conquer and control the following:
Zembabwei Marches(67) of Iranistan
Kchaka(216)
Zembabwei Desert(221) of the Kharamun Tribes
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces
under your control.
You will make major progress towards victory by controlling:
Zembabwei Marches(67) of Iranistan
Kchaka(216)
Zembabwei Desert(221) of the Kharamun Tribes
The Parklands(331) of the Western Jungles