The Hyborian War Kingdom Report for ZINGARA
Kingdom Size: Medium
ROYAL TREASURY
Starting Treasury: Excellent
Trade Routes:
Otter Tribelands of Pictland
Pirate Seas of the Western Ocean
POLITICS
Can avoid the influence of Aquilonia at an ADEQUATE level.
Has no formal allies.
CHARACTERS
Name: Chabela of Guarralid ID: ZING-CHA
Type: Priest
Personal Combat : SUPERIOR
Diplomacy : POOR
Rulership : GOOD
Military Command : NONE
Heroism : NONE
Intrigue : NONE
Magic : ADEQUATE
Province Ruler of Kordava.
Spells: Phantom Warriors (usable 2 times) and Curse.
Name: Sandokazi Esanti ID: ZING-ADJ
Type: General
Personal Combat : POOR
Diplomacy : ADEQUATE
Rulership : NONE
Military Command : EXCELLENT
Heroism : POOR
Intrigue : ADEQUATE
Magic : NONE
Name: Baron villagro Ramiro ID: ZING-1
Character Type: Noble
Personal Combat : ADEQUATE
Diplomacy : NONE
Rulership : SUPERIOR
Military Command : ADEQUATE
Heroism : ADEQUATE
Intrigue : POOR
Magic : NONE
Monarch of Zingara.
Name: Vancho Phehemenes ID: ZING-2
Character Type: Noble
Personal Combat : NONE
Diplomacy : POOR
Rulership : SUPERIOR
Military Command : EXCEllENT
Heroism : POOR
Intrigue : ADEQUATE
Magic : NONE
Province Ruler of The Zingg Valley.
Name: Ernando Dicendo ID: ZING-3
Type: General
Personal Combat : POOR
Diplomacy : NONE
Rulership : POOR
Military Command : POOR
Heroism : EXCEllENT
Intrigue : NONE
Magic : NONE
Name: Cratos Ramiro ID: ZING-4
Type: Priest
Personal Combat : POOR
Diplomacy : POOR
Rulership : POOR
Military Command : POOR
Heroism : NONE
Intrigue : POOR
Magic : EXCEllENT
Spells: Reincarnate (usable 4 times), Dispel Magic, Curse, and Sunbane.
Name: Auvinti Phehemenes ID: ZING-5
Type: Priest
Personal Combat : NONE
Diplomacy : ADEQUATE
Rulership : NONE
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : GOOD
Spells: Phantom Warriors (usable 4 times), Bless, and Prophecy.
Name: Ernaldo Of Guarralid ID: ZING-6
Type: Wizard
Personal Combat : GOOD
Diplomacy : POOR
Rulership : EXCEllENT
Military Command : NONE
Heroism : SUPERIOR
Intrigue : POOR
Magic : GOOD
Province Ruler of The Coastal Provinces.
Spells: Earth Demon, Far Sight, and Curse.
Name: Riego Dicenovst ID: ZING-7
Type: Wizard
Personal Combat : NONE
Diplomacy : NONE
Rulership : NONE
Military Command : NONE
Heroism : POOR
Intrigue : POOR
Magic : SUPERIOR
Spells: Black Death (usable 4 times), Long life (usable 4 times), Curse,
Rains, and Arcane Blasts.
Name: Golbraz Valbroso ID: ZING-8
Type: Agent
Personal Combat : SUPERIOR
Diplomacy : NONE
Rulership : NONE
Military Command : NONE
Heroism : NONE
Intrigue : SUPERIOR
Magic : NONE
TROOPS
Zingaran Cavalry : Troop Type 1
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : POOR
Melee Combat Ability : GOOD
Morale : GOOD
Movement rate : 5
The cost to Train and outfit is MODERATE.
Zingaran Royal Cavalry : Troop Type 2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : NONE
Melee Combat Ability : EXCEllENT
Morale : EXCEllENT
Movement rate : 5
The cost to train and outfit is MODERATE.
Zingaran Guard Cavalry : Troop Type 3
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : NONE
Melee Combat Ability : EXCEllENT
Morale : SUPERIOR
Movement rate : 5
The cost to Train and outfit is MODERATE.
Zingaran Foot : Troop Type 4
Troop Category : HI - Heavy Cavalry
Missile Combat Ability : POOR
Melee Combat Ability : GOOD
Morale : GOOD
Movement rate : 3
The cost to train and outfit is LOW.
The Royal Guard : Troop Type 5
Troop Category : HI - Heavy Infantry
Missile Combat Ability : NONE
Melee Combat AbilitY : GOOD
Morale : SUPERIOR
Movement rate : 3
The cost to Train and outfit is MODERATE.
Zingaran Archers : Troop Type 6
Troop Category : LIA - Light Infantry Archer
Missile Combat Ability : EXCELLENT
Melee Combat Ability : ADEQUATE
Morale : GOOD
Movement rate : 4
The cost to train and outfit is LOW.
Zingaran Buccaneers : Troop Type 7
Troop Category : MNA - Medium Sea Archer
Missile Combat Ability : ADEQUATE
Melee Combat Ability : GOOD
Morale : EXCELLENT
Movement rate : 3
The cost to train and outfit is MODERATE.
MERCENARY TROOPS
Mercenary spears : Troop Type M1
Troop Category : HI - Heavy Infantry
Missile Combat Ability : ADEQUATE
Melee Combat Ability : GOOD
Morale : EXCELLENT
Movement rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Lancers : Troop Type M2
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : ADEQUATE
Melee Combat Ability : EXCELLENT
Morale : EXCEllENT
Movement rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Foot : Troop Type M3
Troop Category : HI - Heavy Infantry
Missile Combat Ability : GOOD
Melee Combat Ability : GOOD
Morale : EXCELLENT
Movement rate : 3
Cost no gold to raise but must be paid VERY HIGH wages each year.
Mercenary Horse : Troop Type M4
Troop Category : HC - Heavy Cavalry
Missile Combat Ability : GOOD
Melee Combat Ability : GOOD
Morale : EXCELLENT
Movement rate : 5
Cost no gold to raise but must be paid VERY HIGH wages each year.
Troop Name Troop Type Minimum Maximum
Zingaran Cavalry 1 15% 30%
Zingaran Royal Cavalry 2 5% 15%
Royal Guard Cavalry 3 0 units 1 unit
Zingaran Foot 4 40% 75%
The Royal Guard 5 0 units 1 unit
Zingaran Archers 6 0% 20%
Zingaran Buccaneers 7 0% 25%
Mercenary Troops M1-M4 0 units 1 unit
DISPOSITION OF ARMIES
The 1st Imperial Navy Location: Kordava
IA-1 Total Troops: 14 Location: Kordava Active
IA-2 Total Troops: 16 Location: The Zingg Valley Defensive
PA-189 Total Troops: 6 Maneuver: Fortified
PA-190 Total Troops: 8 Maneuver: Open
PA-191 Total Troops: 8 Maneuver: River
PA-192 Total Troops: 6 Maneuver: Hill
PA-193 Total Troops: 8 Maneuver: River
PA-194 Total Troops: 8 Maneuver: River
IMPERIAL GOAlS
The rulers of Zingara ever strive to conquer and control the following:
Poitian(3) of Aquilonia
The Rabirian Highlands(15) of Argos
The Pirate Seas(342) of The Western Ocean
VICTORY CONDITIONS
The victory of your kingdom will depend upon the number of provinces under
your control.
You will move closer to victory by fostering the amount of wealth contained
in your kingdom's treasury.
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