I've had the urge to write this for a long time but Seeker's all arena PA finally
drove me to ink it out. I am not a Primus manager, I am a very experienced with PRs,
though. With the introduction aside, let's get back to basics.
ATTRIBUTES
ST:(6-13) I have PRs with both. Strength depends a lot on your size. You
definitely do not want to be cursed with "does little damage."
CN:(10-13) It's always nice to be able to roll with a few punches. This will
allow your warrior to miss a few parries and still take out his opponent (very
important early in life).
SZ:(3-14) Size is an attribute you cannot work with. I've had good set ups with
all these sizes. Above 11 is somewhat large, but a larger size can be successful.
WT:(17,21) You knew that, though. Rippers must have at least a 17 wit. They
need all the skills and the intelligence level. Parry-riposte is an art form.
SP:(5-13) Some say riposte is hindered with a low speed. I have a ripper with a
5 speed and it doesn't hold true with him. Most of my PRs do have lower speeds.
DF:(15-21) Once again, parry-riposte is an art form. Your warrior must be very
deft to master this art. Not to mention deftness is where you acquire most of your
skills.
WEAPONS: Primary use SH, EP (my favorite), LO, or SC, offhand use DA, HA, or SH. I
personally use weapons instead of shields because rippers have a tendency to attack
with their offhand.
ARMOUR: This is your decision. I usually run mine with ARM and H. It depends on
your opponent and your carrying ability.
STRATEGY: What is parry-riposte? An art form. Like painters use different
techniques, rippers use different strategies. I usually higher OE's and AL's early on
in the career. Especially if they have higher speeds. Strategy also depends on your
opponent. After your PR starts to mature, try a more methodical strategy. Somewhere
in the range of 3-3-3 and 6-5-6. A 3-3-3 is pretty much a scum strategy, your PR will
parry more than riposte.
NOTES: Parry-rips take a lot of work and fine tuning. Parry-riposte is a wicked
style once your warrior starts to develop. It's always fun to jump a lunger and put
it on its face with a OR. It's even more fun to beat a scum at its own game. A parry
rip can easily do both. Parry Riposte is the best of both worlds. This is my first
article so please feel free to diplo me (Tempest-36 and 100) or e-mail me
(CPetta8272@ad.com) with any questions or comments. May honour and righteousness
bless your blades. May the horsemen of the night reign forever.
Nobly,
Lord Dauthstorm