Being that the parry-riposte is my favorite style, I thought I'd share a few
things I've learned.
General design:
ST: 7-11 Strength isn't all important to the P.R. An 11 will gives you all well
suited weapons. I'll even go as high as 17, but with no dramatic
effect.
CN: Any A higher con will give a better endurance and make survival easier.
SZ: Any Although a smaller size gives you a defensive bonus.
WT: 15-21 As with all other styles the higher the better. 15 will give the epee.
A P.R. needs to learn skills to survive.
WL: 13-21 Will is as important as wit. It helps endurance and life expectancy.
A higher will allows you to pick apart most scum.
SP: 5-13 13 is a major breakpoint but it's not necessary to go that high. A
combo of 15 wit, 15 deftness and 11 speed will give you an expert in
riposte with any luck.
DF: 13-21 The higher the coordination the easier it is to hit your attack
location. A 15 will give you the epee.
The perfect P.R. would look something like this: 9-4-5-17-21-11-17 with starting
skill bases like:
Ini: 60%
Rip: 90%
Att: 75%
Par: 70%
Def: 75%
Dec: 40%
One of my first PRs looked like this: 15-10-9-15-15-6-14, Thror the Dark. He was
extremely unlucky as far as starting skills. He now looks a little different: 17-11-
9-17-16-7-15 with 90% Init, 145% Rip, 130% Att, 130% Par, 115% Def and 80% Dec. I
destroyed him with early stat raises.
I had a similar design that was luckier, at least until he got X-ed by a slasher
in a tourney. He died with a 12-3-1 record. But enough of that. You're probably
wanting to get on with the strategies.
So getting on with it, I've tried both offensive and defensive strategies.
Generally defensive has worked better for me. Something like: 3-6-6 going offensive
in minute 3 or 4 with a 10-8-6 or a 9-7-6 and then backing off to a 6-4-6 or a 4-5-6.
As far as tactics go I don't use 'em very often. If you use any offensive tactic
use the lunge or nothing. Defensively use dodge and parry sparingly, if at all, and
don't use the riposte tactic after you've achieved a master.
Okay, now on to weapons and armor. A parry-riposte is somewhat limited when it
comes to weapons. The longsword is their best choice against heavier armors. I once
tried the halberd (I'll wait until you finish laughing.) Anyway, Thror the Dark
savagely slew Spymaster with it. I only give the PR an off hand weapon with epee,
shortsword or the longsword.
I've done varying things with armor, but I've found that lighter armor works
better, personal favorites being APL, ARM, and ASM. I read an article about the
parry-riposte of coom that made me laugh. It said something about wearing more armor
than expected of a PR, listing nothing higher than ACM+F. Imagine what he would have
thought fighting Thror the Dark in APA+F.
This is just an opinion brought to you by Necrom, manager of Knightmares (33),
Pentad Paladins (55), Northlanders (70) and a couple of others.